You will get 3D Character Design and/or Model

You will get 3D Character Design and/or Model

Project details
With over 5 years experience in character modeling and design, I can help you flesh out and visualize your character across different 3D mediums & art styles.
I can provide a full creative pipeline from initial conceptual design and iteration, to final production asset ready for rigging and animation for either film or games.
I'm a very collaborative individual who believes strongly in understanding the nature and motivations of a character, as those often influence their appearance and actions.
I will generally work best with a client who is willing to receive creative criticism, and open to new ideas or suggestions during development of project.
I can provide a full creative pipeline from initial conceptual design and iteration, to final production asset ready for rigging and animation for either film or games.
I'm a very collaborative individual who believes strongly in understanding the nature and motivations of a character, as those often influence their appearance and actions.
I will generally work best with a client who is willing to receive creative criticism, and open to new ideas or suggestions during development of project.
Game Dimension
3DFile Format
FBX, OBJ, MA/MB, BLEND, PNG, PSDWhat's included
Service Tiers |
Starter
$1,200
|
Standard
$1,800
|
Advanced
$3,000
|
---|---|---|---|
Delivery Time | 8 days | 24 days | 35 days |
Number of Characters | 1 | 1 | 1 |
Number of Initial Concepts | 12 | 6 | 6 |
Number of Revisions | 3 | 3 | 3 |
Number of Accessories | 3 | 3 | 3 |
Add Enhanced Detailing | - | ||
Animation | - | - | - |
3D Modeling | - | ||
Sprite Sheet | - | - | - |
Frequently asked questions
About Geoffrey J
3D Character Artist/Designer
Lake Stevens, United States - 2:13 am local time
ZBrush, with an additional 3 years experience working in Maya,
Substance Painter, Photoshop, Unity, and Unreal Engine 4.
Proficient in conceptual design, game asset production, and real-
time rendering. I'm quick to learn, and ready to adapt to any necessary
workflow employed at studio or team.
I'm a collaborative person who enjoys the creative process involved
in developing grounded, engaging characters, the worlds they live in,
and their stories told through the mediums of games, film, and virtual
reality.
Steps for completing your project
After purchasing the project, send requirements so Geoffrey J can start the project.
Delivery time starts when Geoffrey J receives requirements from you.
Geoffrey J works on your project following the steps below.
Revisions may occur after the delivery date.
Concept and Design Brief
Work with clients on establishing design brief with the specifics of their character design, ranging from practical deliverable constraints to thematic and storytelling influences, before moving on to 2D concept design, if needed.
Modeling Exploration & Iteration
After client chooses final concept, the next step will be to begin 3D modeling of asset, exploring practical solutions to proportion, lighting, and mass while preserving essential aspects of original 2D concept.