You will get a Cinematic 3D Environment Scene
You will get a Cinematic 3D Environment Scene
Project details
I will create a 3D Environment or prop (depending on tier level). These will be game-ready assets that you will be able to use in any medium of your choice. I will be using Blender for the modeling, Adobe Substance Painter for the texturing, Unreal Engine 5 for the world population and level creation, and Davinci Resolve for any video editing/tone mapping.
Game Dimension
3DStyle
RealisticFile Format
FBX, OBJ, BLEND, JPGWhat's included
Service Tiers |
Starter
$50
|
Standard
$100
|
Advanced
$250
|
---|---|---|---|
Delivery Time | 10 days | 10 days | 14 days |
Number of Initial Concepts | 3 | 2 | 3 |
Number of Screens | 0 | 0 | 0 |
Number of Icons/Buttons | 0 | 0 | 0 |
Number of Revisions | 2 | 3 | 4 |
Lighting | |||
Texturing & Shading | |||
3D Modeling | |||
Enhanced Detailing | |||
HUD Loading Screen | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$30 - $100Frequently asked questions
About Saar
3D Environment Artist | Blender & Unreal Engine 5
Santa Rosa Valley, United States - 2:26 pm local time
I am experienced in: Metahumans for UE5, Unreal Engine 5 Environment art, substance painter/PBR Texturing, creating realistic decals, foliage creation using Speedtree, and procedural workflows.
-I model using Blender/Maya, populate the world in Unreal Engine 5, and video edit in Davinci Resolve.
Steps for completing your project
After purchasing the project, send requirements so Saar can start the project.
Delivery time starts when Saar receives requirements from you.
Saar works on your project following the steps below.
Revisions may occur after the delivery date.
First Draft Concept
I will create a block out of primitive shapes corresponding to the reference or concept art provided. This is an extremely early stage in development where I make sure the project is up to expectations before I begin detailing.
Second Draft Render
This will be the second stage of development. After I've created most of the assets I will render the scene out (no video compositing), and confirm that everything is up to par before I edit in the finishing touches.