You will get a custom space for spatial io, metaverse and decentral land, unity sdk
Azam A.
You will get a custom space for spatial io, metaverse and decentral land, unity sdk
Azam A.
Project details
Please, Contact me before placing an order.
Hello,
We help people who want to get started with the metaverse.
I am a digital and 3D creator with more than 4 years of experience building scenes and creating experiences like virtual events, spaces, environments, and NFT exhibitions in the Metaverse. I will create your Metaverse scene as well as consult for any Metaverse-related ideas.
We build on the following Metaverses:
Spatial
Decentraland
The Sandbox
Any realistic 3D metaverse
We offer the following services:
Metaverse scene design
light baking
uploading to Metaverse using Unity SDK
Upload to Spatial.io
Virtual event organizing
3D art designs
Architecture designs
quest creation for spatial.io
So how is this going to work?
We discuss what kind of design you want and the parcel size.
I will create your 3D model, space, and environment.
everything set up with light(baked light) in URP, hot spots, post fx(particles) and post-processing
if you want I will share the GLB file with you after the model is complete. You will download the file.
You upload the file to your Decentraland or Spatial or any
Hello,
We help people who want to get started with the metaverse.
I am a digital and 3D creator with more than 4 years of experience building scenes and creating experiences like virtual events, spaces, environments, and NFT exhibitions in the Metaverse. I will create your Metaverse scene as well as consult for any Metaverse-related ideas.
We build on the following Metaverses:
Spatial
Decentraland
The Sandbox
Any realistic 3D metaverse
We offer the following services:
Metaverse scene design
light baking
uploading to Metaverse using Unity SDK
Upload to Spatial.io
Virtual event organizing
3D art designs
Architecture designs
quest creation for spatial.io
So how is this going to work?
We discuss what kind of design you want and the parcel size.
I will create your 3D model, space, and environment.
everything set up with light(baked light) in URP, hot spots, post fx(particles) and post-processing
if you want I will share the GLB file with you after the model is complete. You will download the file.
You upload the file to your Decentraland or Spatial or any
Building Type
Commercial, Institutional & Public, Office & Work SpaceFile Format
3DS, BLENDWhat's included
Service Tiers |
Starter
$120
|
Standard
$320
|
Advanced
$600
|
---|---|---|---|
Delivery Time | 3 days | 6 days | 10 days |
Number of Revisions | 1 | 2 | 2 |
Number of Renderings | 1 | 1 | 0 |
3D Modeling | |||
Environment | |||
Furniture & People | - | - | |
Texturing & Lighting | - | ||
Architectural Walkthrough | - | - | - |
Source Files | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$50
Source File
+$50About Azam
3D Modeler and Game Environment/level designer/artist
Peshawar, Pakistan - 7:24 am local time
Hello! We are a team of 3d Game Designers/3d Environment Artists/ 3d Modelers. We are working for the past 4 years as a (3d modeler and environment designing artist)with a lot of clients from all around the world. We used premium asset packs to make the most beautiful game maps & levels in Unity 3d or Unreal.
*Also, we will reskin your game and modify an old game for your update.
We also make some custom low poly game structures, and environments using Autodesk Maya, Photoshop, Substance Painter, Quixel megascan, and Unity 3d.
What do we design?
*Customs Environments
*Forests
*City
*Desert
*Hills
*Sea
*River
*Beach
*Ruins
*Prison
*Asylum
*Village
*Town
*Office
*Buildings
And many others.
More
*Lighting affects particles(VFX)
*optimized Texturing & shading
*baking Shadows lights
Steps for completing your project
After purchasing the project, send requirements so Azam can start the project.
Delivery time starts when Azam receives requirements from you.
Azam works on your project following the steps below.
Revisions may occur after the delivery date.
block out phase
in this phase we create a block-out version of the space
texturing and matirial set up
in this phase we will texture all the models