You will get game ready character with the age group and skin tone of your choice.

You will get game ready character with the age group and skin tone of your choice.

Project details
I have worked in a gaming company for almost two years as an Animator but worked on every aspect from character creating to animating it and then testing it in the Unity game engine.
I know how well I can make the character and texture the best way possible to reduce the bach count, and I am very well aware of the humanoide used in-game, so Rigging is a walk in a park for me.
Coming to the animation well, that's the thing I do every day. Yes, there will be some complex animations but I will give my best.
I know how well I can make the character and texture the best way possible to reduce the bach count, and I am very well aware of the humanoide used in-game, so Rigging is a walk in a park for me.
Coming to the animation well, that's the thing I do every day. Yes, there will be some complex animations but I will give my best.
Game Dimension
3DStyle
Low PolyFile Format
FBX, OBJWhat's included
Service Tiers |
Starter
$20
|
Standard
$30
|
Advanced
$60
|
---|---|---|---|
Delivery Time | 3 days | 4 days | 6 days |
Number of Characters | 1 | 1 | 1 |
Number of Initial Concepts | 2 | 2 | 2 |
Number of Revisions | 2 | 3 | 4 |
Number of Accessories | 2 | 3 | 4 |
Add Enhanced Detailing | - | ||
Animation | - | - | |
3D Modeling | |||
Sprite Sheet | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$10 - $40
Additional Character
(+ 2 Days)
+$10
Additional Initial Concept
(+ 1 Day)
+$10
Additional Revision
+$3
Additional Accessory
(+ 1 Day)
+$7
Add Enhanced Detailing
(+ 1 Day)
+$10
Animation
(+ 2 Days)
+$30
Sprite Sheet
(+ 2 Days)
+$13
Basic Face Rigging
(+ 1 Day)
+$8About Harpreet Singh
2D 3D Modeling, Rigging, Animation | Graphic Designing | Video Editing
Mohali, India - 8:29 am local time
Software/Tools I use are
🔧 Adobe Photoshop
🔧 Adobe Illustrator
🔧 CorelDRAW
🔧 Adobe InDesign
🔧 Adobe Premiere Pro
🔧 Adobe After Effects
🔧 Adobe Adobe Animate
🔧 Maya
🔧 ZBrush
🔧 Blender
GRAPHIC DESIGN
✅ Branding - logos, brand guidelines, & business cards.
✅ Web Graphics - social media ad creatives, email graphics & banners.
✅ Print Materials - magazine ads, brochures & flyers.
✅ Presentations.
✅ Vectors & Infographics.
PHOTOGRAPHY
💎 Photo editing, color correction, skin retouching and background/object removal.
VIDEO EDITING
📷 Podcast video and audio editing
📷 YouTube vlogs
📷 Gaming videos
📷 Corporate videos
📷 Sports highlights
📷 Online courses
📷 Green Screen / Chroma Key
📷 Montage
📷 Text Animation
📷 Color Correction
If you want to have a demo I have my own YouTube gaming channel name DeadHunk here you can find montage of my games which I play.
3D
⭐ 3D modelling organic/inorganic
⭐ Product design
⭐ Texturing
⭐ Rigging
⭐ 3D Animation (wait its my specialization lest go in detail)
2D/3D Animation
🚶 2D & 3D Animation
🚶 Cartoon animation
🚶 Illustration and psd creation
🚶 Story-boarding
🚶 Animatics
🚶 Marketing animations
🚶 Product videos
🚶 Motion Graphics
🚶 Logo Animation
🚶 Realistic Animation (3D)
What I offer:
* Great quality, original and unique design
* Collaborative and open to constructive feedback
* Responsive and great communication
* On-budget and on-time
* Best thing I enjoy my work.
I approach every project with high attention to detail and I provide a professional service with an excellent quality of work.
Message me and let's discuss the full details of the job.
If you have a project I can help with, please get in touch.
Steps for completing your project
After purchasing the project, send requirements so Harpreet Singh can start the project.
Delivery time starts when Harpreet Singh receives requirements from you.
Harpreet Singh works on your project following the steps below.
Revisions may occur after the delivery date.
Character concept design.
I will try to understand the game concept and its requirements then I will start the character. If you want, you can show me references (if any), but because of copyright, I will try to keep it unique in its own way.
Modeling
Here before UV unwrapping (part of the Process in texturing), I will show the character, then I will do a rough texture to show it again because this is the place where the looks of character will be finalized.