You will get I will texture 3d assets in substance painter with photorealism

Project details
I will texture your 3D assets using Substance Painter according to your preferences, whether it's toon-ish or photo-realistic.
Style
RealisticFile Format
FBX, OBJ, JPG, PNGWhat's included
Service Tiers |
Starter
$25
|
Standard
$60
|
Advanced
$100
|
---|---|---|---|
Delivery Time | 2 days | 3 days | 4 days |
Number of Revisions | 1 | 2 | 3 |
Enhanced Detailing | - | ||
Prop Sound Effects | - | - | - |
Animation | - | - | - |
4 reviews
(4)
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This project doesn't have any reviews.
MM
Michael M.
May 31, 2023
Kamikaze cash unreal background
Good communication throughout the entire project by using discord. All of my changes to Hamza's work were addressed immediately and without any need for further corrections (any edits I sent Hamza were revised according to instructions and did not need further revision).
Strongly recommended for all Unreal background work. His files are perfect for my green screen.
Strongly recommended for all Unreal background work. His files are perfect for my green screen.
YZ
Yula Z.
May 10, 2023
Chess Game Unreal Engine with Blueprints
He listen to all my requests
Very communicative
Honest and reliable developer
Did not try to obtain more money once we settle the agreement like other dishonest developers on this platform.
Very communicative
Honest and reliable developer
Did not try to obtain more money once we settle the agreement like other dishonest developers on this platform.
ML
Matt L.
Oct 17, 2022
Unreal Engine 5 integrate locomotion with my NPC
TS
Troy S.
Oct 6, 2021
You will get photorealistic level design and cinematics in unreal engine
great to work with, very happy with result.
About Hamza
Unreal Engine Game Developer
100%
Job Success
Saitama, Japan - 3:15 pm local time
Also experienced in creating photorealistic cinematics for games and short films.
Steps for completing your project
After purchasing the project, send requirements so Hamza can start the project.
Delivery time starts when Hamza receives requirements from you.
Hamza works on your project following the steps below.
Revisions may occur after the delivery date.
Setting up a base texture to iterate upon