You will get high quality 3D assets

You will get high quality 3D assets

Project details
I offer to create and optimize assets for your game or I can add detail to your already existing models, and adapt my workflow to match your required order. I can also export in different formats depending on your game engine, ensuring that the assets are seamlessly integrated into your game.
With my expertise, I can render photo-realistic close-ups that showcase the intricate details of your assets. I also have experience in creating detailed models from reference photos, providing you with assets that are accurate and visually appealing.
Please note that prices and time may vary depending on the complexity of the model, so it is best to contact me before making a purchase.
With my expertise, I can render photo-realistic close-ups that showcase the intricate details of your assets. I also have experience in creating detailed models from reference photos, providing you with assets that are accurate and visually appealing.
Please note that prices and time may vary depending on the complexity of the model, so it is best to contact me before making a purchase.
Game Dimension
3DStyle
RealisticFile Format
FBX, OBJ, MA/MB, BLEND, STL, JPG, PNGWhat's included
Service Tiers |
Starter
$45
|
Standard
$135
|
Advanced
$220
|
---|---|---|---|
Delivery Time | 3 days | 5 days | 7 days |
Number of Initial Concepts | 3 | 3 | 3 |
Number of Props | 1 | 1 | 1 |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Enhanced Detailing | |||
Prop Sound Effects | - | - | - |
Animation | - | - | - |
About Vladimir
Hardsurface 3D game artist
Skopje, North Macedonia - 8:31 am local time
Familiar with Blender, Maya, Zbrush, Substance Painter, Marmoset Toolbag, and Photoshop.
Steps for completing your project
After purchasing the project, send requirements so Vladimir can start the project.
Delivery time starts when Vladimir receives requirements from you.
Vladimir works on your project following the steps below.
Revisions may occur after the delivery date.
Concepts and References
You provide images or sketches
Modeling
Modeling the low and high poly asset