You will get a fantastic prototype for your game idea
Turner A.
You will get a fantastic prototype for your game idea
Turner A.
Project details
You will get a working, polished programming prototype for your game idea. This is perfect for people who have their game idea, but need a proof-of-concept/vertical slice to secure funding. I have worked on both indie and AAA titles. I have the experience required to make sure your vision is perfectly captured in a prototype.
Want more than just basic programmer art? You will also get free access to my asset library for your prototype. Over the years I have collected over $100,000 worth of game assets for use in my projects.
Want more than just basic programmer art? You will also get free access to my asset library for your prototype. Over the years I have collected over $100,000 worth of game assets for use in my projects.
Game Type
3DGame Engine
Unreal EnginePlatform Type
PC, Mobile Device, VRGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, Analytics, Utilities, Chat, Security, Anti-Cheat$2,000
- Delivery Time 14 days
- Number of Revisions Unlimited
- Number of Levels 1
- Source Code
Frequently asked questions
About Turner
Game Developer and Software Engineer
Commerce City, United States - 8:07 am local time
I have 3 core skills in Game Development that I have honed through professional experience: Gameplay Programming, UI Programming, and the integration of Online Services. Below is a breakdown of those 3 skills:
As a Gameplay Programmer, I create innovative and satisfying Gameplay mechanics for your game, whether it be in Unity/C#, Unreal Engine C++, or Unreal Engine Blueprints.
As a UI Programmer, I have worked on UIs designed for both Mobile, Console, and PC games. I have worked on a vast array of games as a UI Programmer such as Idle Games, Third Person RPGs, Turn-based RPGs, 2D Platformers, and Simulation games. This has given me experience creating a robust Quest system, Equipment and Inventory systems, Heads-Up Displays, Skill Trees, In-Game and Main Menus, Idle Game Upgrade windows, and more. I have programmed the functionality for practically every mainstream UI element found in today's most popular games.
As for my experience with Online Integration, I have the most experience with PlayFab. A service that Game Developers use to integrate numerous online services such as: In-App Purchases, Analytics, Multiplayer, Voice & Chat communication, and much more. I am currently a full-time employee at PlayFab, so if a project I work on uses PlayFab, you will have access to unrivaled expertise and support with this service.
Feel free to contact me anytime. I'd love to bring your exciting ideas to life!
Steps for completing your project
After purchasing the project, send requirements so Turner can start the project.
Delivery time starts when Turner receives requirements from you.
Turner works on your project following the steps below.
Revisions may occur after the delivery date.
Gather Requirements
You will provide me with a detailed description of your game's systems in your own words, as well as any other details you'd like to share.
Create Outline
I will create an outline of your game's systems in my own words, to ensure I will capture your idea perfectly.