You will get a quick game prototype with core and side mechanics
Erdal U.
You will get a quick game prototype with core and side mechanics
Erdal U.
Project details
I will create a polished and fast game prototype for you to kick start or test out your dream game idea. You can then just upload it with minimal adjustments on Steam and start profiting! It will be awesome! Win-win!
Game Engine
UnityPlatform Type
PC, Mobile DeviceWhat's included
Service Tiers |
Starter
$300
|
Standard
$600
|
Advanced
$1,800
|
---|---|---|---|
Delivery Time | 3 days | 7 days | 21 days |
Number of Revisions | 2 | 5 | 9 |
Number of Levels | 5 | 10 | 21 |
Design | |||
Source Code | |||
Animation |
Optional add-ons
You can add these on the next page.
Additional Level
(+ 1 Day)
+$50About Erdal
Unity Game Developer, Computer Engineer, Game Designer
Istanbul, Turkey - 11:48 pm local time
As a Senior Unity Developer with over 10 years of experience, I specialize in bringing innovative game ideas to life. My journey in game development spans diverse roles, from leading teams and developing hypercasual mobile games to releasing indie titles on Steam. I thrive in fast-paced environments, where my technical expertise and leadership allow me to create engaging and polished gameplay experiences.
I’ve had the privilege of working with Swift Games on Heroes Vs Hordes, where I led the development of key features, including enemy behaviors, loadout systems, and player status effects. My ability to seamlessly integrate tools like UniRX, Zenject, and UniTask into development workflows allowed for rapid iteration and feature-rich weekly updates.
As Lead Game Engineer at Stratera Games, I spearheaded project development while mentoring junior programmers. I’m passionate about fostering talent, improving processes, and leading teams toward the successful launch of high-quality games.
My entrepreneurial spirit led me to co-found Sagewind Studio, where we created 22 game prototypes for game jams and released the well-received indie game Verlet Ascend on Steam, which holds a 90% positive rating. This experience honed my creativity, adaptability, and commitment to producing immersive and innovative gaming experiences.
At Nitrogen Games, I led the development of 36 hypercasual and mid-core mobile games, working closely with interdisciplinary teams of artists, animators, and designers. My hands-on approach and understanding of the entire development pipeline have allowed me to excel in a range of roles, from gameplay programming to project management.
Whether it’s collaborating with global teams or creating from the ground up, my goal is always to push boundaries and deliver exceptional games that resonate with players. I am always open to discussing game development, leadership, or new opportunities within the industry.
While Unity and C# are my main skills as a game developer, I have other skills.
My background includes:
- Other Game Engines: Love2D, Phaser, Godot
- Machine Learning.
- Procedural content generation.
- Shader programming.
- Image and audio processing.
- Story writing.
- Game Design.
- Fast game prototyping.
- Pixel Art.
- Marketing (PR).
- Html, Javascript, Web programming.
- Agile team management.
Steps for completing your project
After purchasing the project, send requirements so Erdal can start the project.
Delivery time starts when Erdal receives requirements from you.
Erdal works on your project following the steps below.
Revisions may occur after the delivery date.
Create core mechanics
Core mechanics and their learning levels are created.
Create side mechanics
Side mechanics are created and attached to the most fitting core mechanics. (If possible attached to all)