You will get your sounds implemented into your Unreal/Unity game using Wwise.
Matthew R.
You will get your sounds implemented into your Unreal/Unity game using Wwise.
Matthew R.
Project details
Ready to breathe life into your game project? Look no further – sound is the key, and I'm here to unlock its potential. With over five years of experience collaborating with diverse teams as both a sound designer and programmer, I've crafted immersive audio experiences spanning from whimsical zoo espionage adventures to adrenaline-fueled killer robot arena battles.
If you're seeking to elevate your game's audio to new heights, you've come to the right place. Let's work together to enhance your project and leave players awestruck with the power of sound.
If you're seeking to elevate your game's audio to new heights, you've come to the right place. Let's work together to enhance your project and leave players awestruck with the power of sound.
Purpose
Application, Video GameMixing Type
Stereo Mixing, Surround Sound MixingWhat's included
Service Tiers |
Starter
$35
|
Standard
$255
|
Advanced
$500
|
---|---|---|---|
Delivery Time | 2 days | 10 days | 21 days |
Number of Revisions | 0 | 1 | 2 |
Number of Sound Effects | 0 | 50 | 200 |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$10 - $150
Audio Spatialization
(+ 3 Days)
+$50
Material Type Switching
(+ 3 Days)
+$50Frequently asked questions
About Matthew
I design and implement audio for video games.
Palmdale, United States - 1:12 am local time
Steps for completing your project
After purchasing the project, send requirements so Matthew can start the project.
Delivery time starts when Matthew receives requirements from you.
Matthew works on your project following the steps below.
Revisions may occur after the delivery date.
Initial Integration
I will integrate the Wwise middleware into your project. I will provide a usability guide.
Sound Implementation Preparation
I will prepare all the provided sounds in Wwise. After the sounds are prepared and tested in Wwise most will be 1-3 lines of code away from being implemented in-game.