You will get your sounds implemented into your Unreal/Unity game using Wwise.

Matthew R.
Matthew R.

Let a pro handle the details

Buy Other Sound Design services from Matthew, priced and ready to go.

You will get your sounds implemented into your Unreal/Unity game using Wwise.

Matthew R.
Matthew R.

Let a pro handle the details

Buy Other Sound Design services from Matthew, priced and ready to go.

Project details

Ready to breathe life into your game project? Look no further – sound is the key, and I'm here to unlock its potential. With over five years of experience collaborating with diverse teams as both a sound designer and programmer, I've crafted immersive audio experiences spanning from whimsical zoo espionage adventures to adrenaline-fueled killer robot arena battles.

If you're seeking to elevate your game's audio to new heights, you've come to the right place. Let's work together to enhance your project and leave players awestruck with the power of sound.
Purpose
Application, Video Game
Mixing Type
Stereo Mixing, Surround Sound Mixing
What's included
Service Tiers Starter
$35
Standard
$255
Advanced
$500
Delivery Time 2 days 10 days 21 days
Number of Revisions
012
Number of Sound Effects
050200
Optional add-ons You can add these on the next page.
Fast Delivery
+$10 - $150
Audio Spatialization (+ 3 Days)
+$50
Material Type Switching (+ 3 Days)
+$50

Frequently asked questions

Matthew R.

About Matthew

Matthew R.
I design and implement audio for video games.
Palmdale, United States - 1:12 am local time
As a seasoned Sound Designer specializing in game design, I'm passionate about crafting immersive experiences that blend captivating storytelling with unparalleled sound design. With a track record of collaborating with indie developers and established studios, I bring expertise in creating dynamic soundscapes and adaptive music systems that elevate gameplay. Let's collaborate to create unforgettable gaming experiences that resonate with your audience.

Steps for completing your project

After purchasing the project, send requirements so Matthew can start the project.

Delivery time starts when Matthew receives requirements from you.

Matthew works on your project following the steps below.

Revisions may occur after the delivery date.

Initial Integration

I will integrate the Wwise middleware into your project. I will provide a usability guide.

Sound Implementation Preparation

I will prepare all the provided sounds in Wwise. After the sounds are prepared and tested in Wwise most will be 1-3 lines of code away from being implemented in-game.

Review the work, release payment, and leave feedback to Matthew.