Playable Demo Development for Interactive Creature and Hive Mood
Posted 16 hours ago
Worldwide
Summary
We are seeking a skilled developer to create a small playable demo for presentations. The demo should feature an interactive creature whose mood changes based on player actions, and a global hive mood that updates from all players’ signals. This project requires creativity and technical expertise to bring the concept to life effectively.
All data handling must be privacy-safe (no PII, no raw device info).
- Deliverables
- 1. Playable Prototype (mobile or web)
- - Single screen with one digital creature.
- - Three buttons: Feed, Play, Ignore.
- - Creature switches state: Happy / Neutral / Sad.
- - Background or gauge color represents Global Hive Mood.
- - Hive mood driven by aggregated events from backend (e.g., Firebase).
- - On-screen privacy overlay: “Only anonymized signals shared.”
- 2. Backend
- -Firebase / Supabase project to store signals:
- { "feed": +1, "ignore": +1, "timestamp": xxxxxxx }
- - Simple Cloud Function aggregates and updates global mood.
- 3. Demo Video (≈1 min)
- - Screen-recorded walkthrough with simple voice captions.
- - Show two devices or tabs influencing the same hive mood.
- -End card: “Sharing Insights, Never Data.”
- 4. Source Package
- - Game project folder (Unity / Godot / React).
- - Firebase project keys and deployment notes.
- 5. Tech Stack (developer may choose
- - Unity (C#) or Godot (GDScript) or React-WebGL.
- - Firebase Realtime DB or Supabase.
- - Optional: small Node/Python Cloud Function for aggregation.
- 6. Visuals
- - Minimalist, Black-Mirror-style interface.
- - 2-D or pixel-art creature (3 moods).
- - Background color fades blue→red according to hive mood.
- - Optional ambient sound
- - Art assets can be AI-generated (Leonardo AI / Midjourney).
- 7. Privacy Requirements
- - No collection of IMEI, SIM, or personal identifiers.
- - No cross-app or OS-level data.
- - Gameplay and signals only.
- 8. Deliverable deadline & budget
- - Duration: 3 weeks total
- - Week 1 → prototype core loop
- - Week 2 → backend + hive sync
- - Week 3 → video + polish
- 9. What to submit
- - Short proposal describing approach, tool choice, and previous prototype examples.
- - Timeline with checkpoints (build / test / video).
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- IntermediateExperience Level
$15.00
-
$40.00
Hourly- Remote Job
- One-time projectProject Type
Skills and Expertise
Mandatory skills
Adobe Flash
Animation
Nice-to-have skills
3D Animation
Adobe Captivate
Tools
3D Animation
Animation
Activity on this job
- Proposals:5 to 10
- Last viewed by client:10 hours ago
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
Member since Jul 29, 2024
- Singapore3:23 AM
- Tech & ITMid-sized company (10-99 people)
Explore similar jobs on Upwork
Design a minecraft worldFixed-price‐ Posted 2 months ago
Game Design
Minecraft
Dame Design for a MMORPG Mobile GameFixed-price‐ Posted 2 months ago
Game Design
Game Development
Mobile App Development
Storytelling
How it works
Create your free profileHighlight your skills and experience, show your portfolio, and set your ideal pay rate.
Work the way you wantApply for jobs, create easy-to-by projects, or access exclusive opportunities that come to you.
Get paid securelyFrom contract to payment, we help you work safely and get paid securely.
Want to get started? Create a profile
About Upwork
- 4.9/5(Average rating of clients by professionals)
- G2 2021#1 freelance platform
- 49,000+Signed contract every week
- $2.3BFreelancers earned on Upwork in 2020
Find the best freelance jobs
Growing your career is as easy as creating a free profile and finding work like this that fits your skills.
Trusted by