Playable Demo Development for Interactive Creature and Hive Mood

Posted 16 hours ago

Worldwide

Summary

We are seeking a skilled developer to create a small playable demo for presentations. The demo should feature an interactive creature whose mood changes based on player actions, and a global hive mood that updates from all players’ signals. This project requires creativity and technical expertise to bring the concept to life effectively.

All data handling must be privacy-safe (no PII, no raw device info).

Deliverables
  • Deliverables
  • 1. Playable Prototype (mobile or web)
  • - Single screen with one digital creature.
  • - Three buttons: Feed, Play, Ignore.
  • - Creature switches state: Happy / Neutral / Sad.
  • - Background or gauge color represents Global Hive Mood.
  • - Hive mood driven by aggregated events from backend (e.g., Firebase).
  • - On-screen privacy overlay: “Only anonymized signals shared.”
  • 2. Backend
  • -Firebase / Supabase project to store signals:
  • { "feed": +1, "ignore": +1, "timestamp": xxxxxxx }
  • - Simple Cloud Function aggregates and updates global mood.
  • 3. Demo Video (≈1 min)
  • - Screen-recorded walkthrough with simple voice captions.
  • - Show two devices or tabs influencing the same hive mood.
  • -End card: “Sharing Insights, Never Data.”
  • 4. Source Package
  • - Game project folder (Unity / Godot / React).
  • - Firebase project keys and deployment notes.
  • 5. Tech Stack (developer may choose
  • - Unity (C#) or Godot (GDScript) or React-WebGL.
  • - Firebase Realtime DB or Supabase.
  • - Optional: small Node/Python Cloud Function for aggregation.
  • 6. Visuals
  • - Minimalist, Black-Mirror-style interface.
  • - 2-D or pixel-art creature (3 moods).
  • - Background color fades blue→red according to hive mood.
  • - Optional ambient sound
  • - Art assets can be AI-generated (Leonardo AI / Midjourney).
  • 7. Privacy Requirements
  • - No collection of IMEI, SIM, or personal identifiers.
  • - No cross-app or OS-level data.
  • - Gameplay and signals only.
  • 8. Deliverable deadline & budget
  • - Duration: 3 weeks total
  • - Week 1 → prototype core loop
  • - Week 2 → backend + hive sync
  • - Week 3 → video + polish
  • 9. What to submit
  • - Short proposal describing approach, tool choice, and previous prototype examples.
  • - Timeline with checkpoints (build / test / video).
  • Less than 30 hrs/week
    Hourly
  • < 1 month
    Duration
  • Intermediate
    Experience Level
  • $15.00

    -

    $40.00

    Hourly
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
Adobe Flash
Animation
Nice-to-have skills
3D Animation
Adobe Captivate
Tools
3D Animation
Animation
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:10 hours ago
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Jul 29, 2024
  • Singapore
    3:23 AM
  • Tech & IT
    Mid-sized company (10-99 people)

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