3D Character Rigging for Tripo AI Character
Worldwide
We have an existing 3D character generated with Tripo AI and need an experienced rigger to create a clean, usable full-body rig for animation. Main tasks: - Create a full-body rig for the provided AI-generated character - Set up clean skinning / weight painting so the character deforms properly - Fix any rigging or deformation issues that appear during testing - Make the character ready for basic full-body animation - Deliver an editable rigged 3D source file You may use Blender, Maya, or another suitable 3D software. Auto-rigging tools are allowed, but you must also be able to manually adjust joints, weights, skinning, and rig issues when needed. We are specifically looking for someone who understands rigging rather than someone who only knows how to run an automatic rigging tool. Definition of done: - Character has a complete and usable full-body rig - Major joints deform correctly during basic pose tests - Skin weights are cleaned up where necessary - No obvious broken deformations in shoulders, elbows, knees, hips, or other major joints - Final editable rigged source file is delivered and opens correctly We have several dozen similar tasks. If you demonstrate strong skills and reliability on this project, we would like to continue working with you on additional tasks.
$20.00
Fixed-price- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:1 hour ago
- Interviewing:1
- Invites sent:0
- Unanswered invites:0
About the client
- JapanTokyo8:43 AM
- $45K total spent186 hires, 32 active
- 90 hours
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