Blender: rigged hand holding iPhone with scriptable tap/swipe animation

Posted 2 days ago

Worldwide

Summary

I need a Blender scene (4.x) of a hand holding a recent iPhone, set up so I can generate short videos of the finger tapping, long-pressing, or swiping specific screen areas. Visual style doesn't need to be photoreal (clean or stylized is fine), but the finger and hand motion should feel human: natural easing, slight finger flex on contact, small hand micro-movement rather than robotic straight lines. Deliverables 1. blend file containing: - A recent iPhone model (15/16/17; a free or CC0 model is fine if that keeps cost down). The phone should be a swappable object so I can replace it with another device later without breaking the hand rig or screen material. - The screen as a separate flat material using an Image Texture node named Screen, set to solid green (#00FF00) as a placeholder so I can chroma-key my own recordings. - A rigged hand holding the phone naturally (grip should stay stable while the index finger moves). - A single IK target empty named FingerTip_IK that drives the index fingertip. Moving it in the screen plane should produce a believable tap (slight finger flex and skin contact when it touches the screen). - Camera, simple lighting, EEVEE render settings tuned for ~1080x1920 vertical output and fast renders. 2. Named actions: tap, press (long hold), swipe_up, swipe_down, swipe_left, swipe_right. 3. Two sample rendered clips (20 to 30 s each, MP4, green screen), each chaining several actions with pauses in between. For example: tap top-left, wait 2 s, swipe up, wait 3 s, long-press center, wait 2 s, swipe left. Between actions the finger should hover naturally rather than freeze. 4. A short Loom or video (2 to 5 min) showing how to move FingerTip_IK, chain actions with pauses, swap the phone model, and re-render. Notes I will drive the animation myself via Python from a list of screen coordinates and timings, so please keep the rig simple and don't bake anything into the mesh. No custom screen UI needed, green screen only. Please reply with (a) one example of a rigged hand or similar character animation you've done, and (b) your fixed price and turnaround. I don't know what a reasonable price would be for this, so please make me an offer. PS: this was rewritten with AI and I'm nowhere near proficient with Blender so sorry if some of the details seem off, but I think the goal is clear, open to better suggestions

  • Less than 30 hrs/week
    Hourly
  • < 1 month
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
3D Animation
3D Rendering
Nice-to-have skills
Autodesk 3ds Max
3D Design
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:2 days ago
  • Interviewing:
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  • Invites sent:
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About the client
Member since Aug 16, 2026
  • France
    11:32 AM

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