Character Artist for a Game-Ready Creature Sculpt and Bake (ZBrush)

Posted 3 days ago

Worldwide

Summary

We study how professionals actually work - how experts drive creative and technical software - as research toward better computer interfaces. This is a paid demo project: you complete one realistic task while we record the screen and your spoken commentary. This is the first round. If it goes well, there is a real chance it turns into ongoing work. Assignment Sculpt a creature or character part at high detail, then take it through to a game-usable asset: decimate or retopologise, UV, and bake a normal map that actually holds the detail. Time: 4 hours, in one non-stop sitting Timing: we need the session completed this week You choose the creature Decide what you are sculpting and gather your own reference. How the session works You work inside a cloud computer we provide, with the hardware and software already set up. Your screen, mouse, keyboard and microphone are recorded for the whole session, and you talk through what you are doing as you do it. We are recording how you work, not grading how closely you follow instructions. Use your own workflow and research the way you normally would. Dead ends, restarts and changed minds are genuinely useful to us - please do not tidy up your process. Spoken English matters for this one The commentary is half of what we are paying for, so you need to be comfortable thinking out loud in English for a few hours straight. Fluency matters far less than being able to keep talking while you work. So please include a short voice recording with your proposal - under 60 seconds, but long enough for us to hear how you explain something in English - answering this question: "Decimation or proper retopology — when do you pick which?" Just your honest answer in your own words. We are listening for two things: how you explain your workflow, and whether we can follow your spoken English. It does not need to be a perfect or complete answer. Proposals without a voice note will not be reviewed. Deliverables - The ZBrush file and the low-poly mesh as OBJ or FBX. - Baked normal and AO maps at 2048x2048. - A comparison render: high-poly next to the baked low-poly. - A Working_Notes folder with your references, sketches, scratch files and notes Ideal freelancer Character artist who takes sculpts through to baked, engine-ready assets.

  • $150.00

    Fixed-price
  • Expert
    Experience Level
  • Remote Job
  • One-time project
    Project Type

Contract-to-hire opportunity

This lets talent know that this job could become full time.
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Skills and Expertise
Mandatory skills
Pixologic Zbrush
3D Rigging
Activity on this job
  • Proposals:Less than 5
  • Last viewed by client:yesterday
  • Interviewing:
    4
  • Invites sent:
    21
  • Unanswered invites:
    10
About the client
Member since Dec 3, 2019
  • United States
    Newark4:44 PM
  • $15K total spent
    38 hires, 19 active
  • 8 hours
  • Mid-sized company (10-99 people)

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