Expert VFX / Game Artist Needed — Custom Fire & Smoke Asset in Blender or Houdini
Worldwide
I’m looking for a highly skilled VFX / game artist with a strong artistic eye to recreate the distinctive fire and smoke shown in the two attached reference images as custom 3D assets for Blender. The visual direction should feel like premium cinematic game VFX: bold, intentional shapes and rich texture, while still maintaining high-definition realism. Think visually powerful, art-directed fire and smoke rather than a generic physically accurate simulation. I have attached two separate references: One showing the exact flame style and shape language I want replicated One showing the exact smoke structure, density, and texture I want replicated The fire and smoke should closely match those references, including: Bold, readable flame shapes with strong visual definition Dense, sculptural smoke with large rolling curls, folds, and cauliflower-like forms Dramatic but believable structure A cohesive fire/smoke combination that feels intentionally designed Color, lighting, and overall grading that naturally matches the attached room/garage environment The smoke should originate naturally from inside the upper opening and curve outward before developing into the larger plume. The approximate pathway is: A) 330 mm initial vertical rise B) 260 mm forward in positive Z C) 1120 mm additional upward rise These measurements are only to establish the general proportions and trajectory. The final result should feel organic and visually compelling, not like three rigid directional segments. Extremely important: The fire and smoke must be created from scratch specifically for this project. I do not want purchased, downloaded, repurposed, or warehouse/library VFX assets. I’m much more interested in your artistic ability than a long list of technical credentials. I want someone who can study the two attached references and deliberately reproduce their shapes, texture, density, visual weight, and overall mood. Deliverables Custom fire asset Custom smoke asset Blender-compatible files/materials/shaders Easy to import, position, scale, and render in another Blender scene Static hero-quality assets are sufficient; animation is not required Source project files Please apply only if your portfolio demonstrates strong cinematic VFX, game VFX, fire, smoke, explosions, atmospheric effects, or similarly art-directed effects. Skills: Blender, Houdini, VFX, Game VFX, Fire Effects, Smoke Effects, Pyro, 3D Art, 3D Rendering
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- ExpertExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:3 days ago
- Hires:3
- Interviewing:12
- Invites sent:26
- Unanswered invites:10
About the client
- United StatesLake Forest5:59 PM
- $80K total spent41 hires, 7 active
- 1,788 hours
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