Godot Multiplayer Programmer Needed: HootHollow (nature, owls, education)
Only freelancers located in the U.S. may apply.U.S. located freelancers only
# 🪶HootHollow - Game Development 🪶 Liked AnimalJam Classic growing up? Warrior Cats? Guardians of Gahoole? Or maybe a nature nerd? Love all things adventure? Want to do Environment Conservation? 🌱**This is the project for you!**🌱 HootHollow is a Multiplayer game in the similar fashion to AnimalJam, except you are an Owl! Buy accessories, customize your owl, make your owl clothes, fight over territory, hunt, and heal with herbs! All of this while hanging out with friends! #🍀 Main Concept of the Game:🍀 - **HootHollow** - 🦉 Customizable owl characters - 👓Accessories - Animal Jam inspired art/game style - 🗣️ heavy focus on social aspects of the game (hang out spaces and roleplay spaces) - 🌿 HEAVY focus on environmental conservation education - 2D game with depth (AnimalJam style) - 🎮 Mini Games - Focus on Native and Invasive species - 🗨️ Chat feature Watch this video for an idea of what it will sort of be like: https://youtu.be/g-sp1nvxu-E?is=48AYfbbgiizTRszW 📔Also good if you familiarize yourself with the Warrior Cats Book Series and/or Guardians of Gahoole Book Series(or movie). -# Basic knowledge of clan dynamics in Warrior Cats is all that is needed #❗ Open Roles: ❗ - Multiplayer Specialist (Moderate or more Godot knowledge) - General Programmer (Must be willing to learn Godot, BEGINNERS WELCOME!) **Our team is currently 15 members!** -# 🐾 Please reply or DM me if interested! 🐾 Task: Create the basic framework of the game. (Multiplayer will be done through peer-to-peer. where all worlds created are public for anyone in the world to join, at *least* 15 players per world) What this includes: - Start page (join/create world) - Ability to change color of owl (Primary color, secondary color, and eye color) (player sprite) and name. Along with a basic accessory script - chat system at bottom with bubbles above heads - basic movement and physical emotes. - Basic click-pick-up inventory system (option to keep, trash, or hold) - bottom toolbar (Customization button, inventory button, chat button, physical emote button, map button, and player home button. - Top right dropdown menu (return to start page and report player button) All of this just must have the framework to be able to replace the temporary assets with the final assets, and the ability to easily add new accessories, map areas, and general small changes. (example, for the physical emotes, just write a "play animation" script when a certain button is pressed even if the final animated sprite is not done. (Payment is negotiable, and will be paid in milestones)
$180.00
Fixed-price- ExpertExperience Level
- Remote Job
- Complex projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:yesterday
- Interviewing:0
- Invites sent:2
- Unanswered invites:2
About the client
- USANapa9:06 PM
- 1 hire, 1 active
- Media & EntertainmentMid-sized company (10-99 people)
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