High-Quality Stylized 3D Character Needed — Optimized / Low-Poly / Animation-Ready
Worldwide
Please reference the attached character asset sheet. It shows the full assembled character design as well as the separate modular pieces I need created: body/outfit base, head/face, hair, fur jacket/coat, butterfly fanny pack, and sunglasses. I’m looking for a 3D character artist/rigger who can create a high-quality stylized female character from the reference images and deliver her as an optimized, animation-ready Blender character. I want the character to look polished and high-quality in renders, but still be built efficiently enough for animation and real-time use. So I’m looking for a clean optimized model, not an extremely heavy sculpt that only works as a still render. The goal is to have a character I can animate, pose, walk around, and render/record in Blender. What I need: High-quality stylized 3D character Optimized low-poly or real-time-friendly topology Clean Blender file included Clean rig for posing and animation Good weight painting so poses and movement do not distort badly Modular pieces built separately where possible: hair, jacket/coat, glasses, butterfly fanny pack Materials/textures that match the reference style Exportable files if needed, such as FBX/OBJ/GLB Character ready to animate in Blender Physics/movement goals: Hair should have simple physics, bones, or another setup so it can move naturally when the character moves Jacket/coat should have physics, bones, or another setup so it can swing/follow the body during walking/posing Clothing physics would be nice if possible, but not required if the outfit is built well for animation I want to be able to apply animations, including Mixamo-style walking/dancing/posing animations, and have the hair and jacket follow naturally I’m open to different workflows, including modeling from scratch, using a Meshy/AI-generated base and cleaning it up, or another faster workflow if it keeps the cost reasonable. The final result should still be clean, usable, and polished. This does not need to be AAA studio-level, but it should not look rough or unfinished. I’m looking for a strong balance: good visual quality, clean topology, efficient geometry, usable rig, and practical animation setup. Please include: Examples of similar stylized characters you have made Whether you can handle modeling, retopology, rigging, and weight painting Whether you can set up simple hair and jacket movement/physics Whether the character can work with Mixamo-style animations Approximate polycount range you recommend What software you would use What files you would deliver Your estimated timeline Your fixed price or cost range
$100.00
Fixed-price- IntermediateExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:5 to 10
- Last viewed by client:2 days ago
- Interviewing:2
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesBend9:57 PM
- $252 total spent3 hires, 1 active
- 45 hours
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