Hybrid VFX Generalist / Previs & Virtual Production Artist – AI Film Proof of Concept

Posted 6 days ago

Worldwide

Summary

We are seeking a highly skilled VFX Generalist / Previs Artist with virtual production or Unreal Engine/Blender experience to collaborate on a short, high-leverage proof of concept (a martial arts dock duel) for an upcoming narrative film project.This is not a traditional post-production cleanup gig. You will be involved early in the pipeline to bridge the gap between traditional spatial choreography and AI-generated video workflows (Kling, OpenArt, Nano Banana). Your primary role is to ensure spatial consistency, cinematic continuity, and physical environmental integration. Key Responsibilities: Build Stable 3D Environments (Grayboxing): Create a low-poly/primitive 3D asset of our primary location (a dock on a lake with surrounding mountains) in Blender or Unreal Engine. This asset will be used to lock down dimensions, camera positions, movement lanes, lighting directions, and character marks to ensure geographic consistency across a 17-shot plan. Action Previsualization: Place simplified character mannequins into the 3D space to roughly animate and block out 13 specific martial arts fight beats (Wing Chun vs. Mizongyi, including hand fan interactions). AI Generation References: Export camera views, depth maps, and layout plates from your 3D scene to serve as structural guide rails for our AI image and video generation tools. Footage Refinement & Compositing: Clean up and patch AI-generated video exports (fixing face drift, hand/finger artifacts, warping weapons/hand fans, and background flickering). Proactively separate elements into layers (background, performers, environmental effects like mist/water) and composite them into a cohesive final shot. Environmental Interaction: Integrate contact shadows, foot shadows, atmospheric depth, and subtle camera shakes to make AI-generated characters feel physically grounded on the 3D dock. Pipeline Standardization: Help establish a finishing pipeline covering resolution, color space, frame rates, and versioning across multiple AI platform outputs. Required Technical Skills: 3D Software: Proficiency in Blender, Maya, or Unreal Engine (Cinematic/Sequencer tools). Compositing & Post: Mastery of Nuke or After Effects (Rotoscoping, tracking, masking, paint/cleanup). Workflow Experience: Proven understanding of how to use 3D layouts, depth maps, or camera tracking data to guide generative AI video models (e.g., ControlNet-style workflows, image-to-video anchoring). Bonus: Experience with stunt/action previsualization or a keen eye for martial arts timing and screen direction. Project Deliverables (Proof of Concept Phase): Simple 3D dock/lake environment & top-down location map. Low-resolution previs animatic of the 13-beat fight scene. Depth/reference passes for key camera angles to feed into the AI. One complete compositing test (combining an AI character plate with your 3D environment/atmosphere). One cleanup test fixing common AI defects (hands, face, weapon continuity). Engagement: Fixed-rate or milestone-based contract for the proof-of-concept phase, with the potential to scale into a long-term VFX Supervisor/Generalist role for the full project. Please include a link to your reel highlighting layout, tracking, compositing, or animatic work

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • $39.00

    -

    $100.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

This lets talent know that this job could become full time.
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Skills and Expertise
Mandatory skills
Blender
Nuke
3D Animation
Activity on this job
  • Proposals:10 to 15
  • Last viewed by client:5 days ago
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Aug 1, 2026
  • United States
    10:07 AM

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