Low Poly 3D Character Artist – Roman / Hellenistic Strategy Game
Worldwide
I'm looking for a 3D Character Artist to create two main soldier characters for a strategy game featuring an isometric camera and a stylized low-poly visual style. * Roman Soldier – Player faction * Hellenistic Soldier – Enemy faction The characters should be inspired by the historical period, but they do not need to be fully realistic or highly detailed. The main priorities are strong silhouettes, readability from a distance, simple modeling, and a clean appearance when many units are visible on screen at the same time. It is important that different equipment variations can be created using the same base character for each faction. Example variations: Roman * Sword + shield * Javelin * Archer * Heavy infantry Hellenistic * Swordsman * Spearman * Sarissa pikeman * Archer The final delivery should include the character models, rigs, and core animation set. Visual Style * Stylized low-poly * Simple and highly readable design similar to Bad North * Slightly realistic human anatomy * Not overly cartoonish * Flat / hand-painted colors * Matte materials * Avoid unnecessary small details * Low-resolution textures are acceptable * Game-ready for PC/mobile Character Scale Engine requirements: * Total character height: approximately 1.7–1.8 meters * 1 engine unit = 1 meter * Consistent scale must be maintained across all characters * Heavy unit variations can be approximately 10–15% larger Polycount Target * Approximately 2,000–5,000 triangles per character * Avoid unnecessary geometry * Weapons, shields, and other equipment should preferably be separate meshes Rig A single humanoid skeleton setup is preferred. The Roman and Hellenistic characters should ideally use the same or a very similar skeleton structure, allowing animations to be reused between both characters whenever possible. Animations For the initial version, approximately 8 core animations are required: 1. Idle 2. Walk 3. Run 4. Attack 01 5. Attack 02 6. Hit Reaction 7. Death 8. Block / Defensive Idle Depending on the weapon type, a few additional weapon-specific animations may also be required: * Spear Attack * Bow Shoot * Sarissa Attack * Javelin Throw The target is approximately 8 base animations + 3–4 weapon-specific animations. Animations should be short, readable, and gameplay-focused. Cinematic or mocap-level animation detail is not required. Delivery Format * Blender source file (.blend) * FBX or GLTF * Rigged characters * Animations * Separate weapon / shield meshes * Texture and material files * Clean transforms and game-ready assets
$450.00
Fixed-price- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:2 days ago
- Hires:1
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
- TurkeyIstanbul7:59 AM
- $13K total spent65 hires, 1 active
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