3d Low Poly Modular Character Model
Worldwide
I have a set of reference images that show a character and its gear evolving through clear upgrade tiers. I need that concept turned into a Unity-ready, low-poly 3D model whose components can be swapped in and out at runtime. Specifically, the clothing, armour pieces, weapons and other hand-held tools must all be built as separate meshes that share a common rig and texture space, so I can mix-and-match them later. AI assisted workflows are acceptable, as long as the final deliverable has clean, game-efficient topology, properly unwrapped UVs and tidy, PBR-ready textures. Normal, metallic/roughness and albedo maps should sit comfortably under a modest draw-call budget. The skeleton has to match Unity’s Humanoid requirements; no animation clips are needed right now, but the skin weights must deform naturally in standard walk, run and idle poses. Deliverables • FBX (or GLB) of the base body plus each modular clothing/armour and weapon/tool segment • 2K texture set for each material group (albedo, metallic/roughness, normal) Acceptance criteria • All pieces snap perfectly to the shared rig with zero clipping in default T-pose • Triangle count stays within typical mobile/indie targets • No ngons, inverted normals or stray verts; model passes Unity’s import validation without warnings If the first character goes smoothly, I have a roadmap of additional character classes and gear variations waiting in line, so solid workmanship here can lead to steady follow-up work.
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- IntermediateExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:2 days ago
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesFranklin7:25 AM
- $20 total spent1 hire, 0 active
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