3d Low Poly Modular Character Model

Posted 2 days ago

Worldwide

Summary

I have a set of reference images that show a character and its gear evolving through clear upgrade tiers. I need that concept turned into a Unity-ready, low-poly 3D model whose components can be swapped in and out at runtime. Specifically, the clothing, armour pieces, weapons and other hand-held tools must all be built as separate meshes that share a common rig and texture space, so I can mix-and-match them later. AI assisted workflows are acceptable, as long as the final deliverable has clean, game-efficient topology, properly unwrapped UVs and tidy, PBR-ready textures. Normal, metallic/roughness and albedo maps should sit comfortably under a modest draw-call budget. The skeleton has to match Unity’s Humanoid requirements; no animation clips are needed right now, but the skin weights must deform naturally in standard walk, run and idle poses. Deliverables • FBX (or GLB) of the base body plus each modular clothing/armour and weapon/tool segment • 2K texture set for each material group (albedo, metallic/roughness, normal) Acceptance criteria • All pieces snap perfectly to the shared rig with zero clipping in default T-pose • Triangle count stays within typical mobile/indie targets • No ngons, inverted normals or stray verts; model passes Unity’s import validation without warnings If the first character goes smoothly, I have a roadmap of additional character classes and gear variations waiting in line, so solid workmanship here can lead to steady follow-up work.

  • Less than 30 hrs/week
    Hourly
  • < 1 month
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
3D Game Art
Low Poly
3D Modeling
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:2 days ago
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Dec 13, 2014
  • United States
    Franklin7:25 AM
  • $20 total spent
    1 hire, 0 active

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