Mobile Game Developer & 3D/UI Artist
Worldwide
I am looking for an experienced game developer (or a small studio team) to build a standalone mobile tactical card game from the ground up, including all programming, backend setup, and asset creation. The core gameplay is heavily inspired by Triple Triad (played on a 3x3 / 9-tile grid), but modernizes the formula with unique card abilities, visual flair, and a distinct hand structure—players hold their entire 5-card deck in hand for the whole match. Visual & Asset Scope (Required in Quote): You will be responsible for producing the game’s assets based on our characters. Characters/Creatures: Low-poly models for various tiers (Levels 1–10). UI/UX: Modern, snappy mobile interface with swappable cosmetic card frames. Animations: High-energy, dynamic sequence animations for summoning cards and unlocking new creatures (similar in polish/excitement to Brawl Stars brawler unlock screens). Avatars: Customizable "Summoner" player avatars (interchangeable skin tones, faces, hair, tops, bottoms, accessories). Core Gameplay & Mechanics: The Grid: 1v1 turn-based matches on a 9-tile board. Abilities: Cards have passive triggers upon placement or capture (e.g., Reborn, Barrier X). Matchmaking: Games will be played against an available player or AI opponent matched to the player's skill level. App Structure & Progression: Monetization & Energy: An energy system (20 max, regens 1 per 30 mins) with an optional premium Subscription Pass that grants unlimited battles and exclusive cosmetic unlocks. Progression: Win-based reward tracks that drop specific tiers (e.g., 50 wins = guaranteed Tier 10 card), plus an XP system. Backend: Basic account linking (save progress, make purchases), leaderboards, and news feeds. Onboarding: A scripted, seamless tutorial match that transitions directly into core gameplay. What I Need From Your Proposal: To be considered, please provide a proposal that includes: Estimated Cost Breakdown: Please separate your quote into Development/Programming (frontend logic, backend, matchmaking, monetization) and Asset Production (low-poly 3D models, UI design, animations). Estimated Timeline: How long to reach a playable MVP, and how long to reach a commercial launch? Portfolio Examples: Links to previous mobile games you’ve built, specifically highlighting any grid-based games, mobile UI/UX, and vibrant low-poly 3D asset work. Tech Stack: Let me know what engine (e.g., Unity) and backend services you plan to use to execute this.
$6,000.00
Fixed-price- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:10 to 15
- Last viewed by client:last week
- Interviewing:1
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesTarpon Springs6:24 AM
- $15K total spent25 hires, 6 active
- 993 hours
- Tech & ITSmall company (2-9 people)
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