3D Product Modeler Needed to Create & Separate Bracelet Into Configurable Components

Posted yesterday

Worldwide

Summary

I am looking for an experienced 3D product modeler to create or refine 2 bracelets model and structure it so that each major part of the bracelet is a separate, independently editable component. The primary goal of this project is not animation or rendering. I need a clean, organized 3D product asset that can later be used in an interactive product customization experience. The bracelet includes elements such as: Individual beads Main bracelet cord Braided or woven cord sections Adjustable sliding knot Left and right adjustment cords Stopper knots Metal charms Jump rings / attachment hardware Each component needs to be separated properly so that another developer can later control things such as: Color Material Visibility Charm selection Bead selection Cord selection For example, changing the cord color should not affect the beads or charms, and replacing one charm should not require editing the rest of the bracelet. What I Need I can provide reference images and potentially an existing AI-generated 3D model. You should be able to: Rebuild or clean up the existing bracelet model if necessary Separate connected geometry into logical components Create clean individual mesh objects Correct poor AI-generated geometry where needed Maintain realistic bracelet construction and proportions Properly model braided cord, beads, knots, charms, and attachment hardware Organize and clearly name every component Optimize the model for real-time/web use Reduce excessive polygon counts without noticeably reducing visual quality Preserve UVs/material assignments where appropriate Export the finished model in GLB/GLTF, with separate objects/components preserved Important I do not want the final bracelet delivered as one merged mesh. The object hierarchy should be organized approximately like: Main_Cord Bead_01 Bead_02 Bead_03 etc. Slider_Knot Tail_Left Tail_Right Stopper_Left Stopper_Right Charm_01 Charm_02 Jump_Ring_01 Jump_Ring_02 The exact structure can be adjusted based on your recommendation. Ideal Freelancer You should have experience with: Blender, Maya, 3ds Max, Cinema 4D, or similar Product modeling Mesh cleanup / retopology Separating and organizing models into components GLB / GLTF exports Models intended for real-time web applications or product configurators Jewelry, bracelets, accessories, or other small detailed products Experience cleaning up AI-generated 3D models is a major plus. When Applying Please include: Examples of product models you have created Examples where a product was broken into separate configurable components Software you use Experience exporting optimized GLB/GLTF files Whether you can work from photographs/reference images Whether you can clean up or rebuild an existing AI-generated model Estimated turnaround time Fixed-price estimate Please begin your proposal with “3D Components” so I know you read the full description.

  • Less than 30 hrs/week
    Hourly
  • 3-6 months
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
3D Modeling
3D Design
3D Rendering
Activity on this job
  • Proposals:15 to 20
  • Last viewed by client:1 hour ago
  • Interviewing:
    4
  • Invites sent:
    1
  • Unanswered invites:
    0
About the client
Member since Mar 5, 2013
  • United States
    Ft Lauderdale1:53 PM
  • $209K total spent
    446 hires, 147 active
  • 10,872 hours

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