Responsive AI Human Anatomy Model

Posted 2 days ago

Worldwide

Summary

**Project Overview** I run a movement and biomechanics education brand with more than 3 million combined followers across Instagram, YouTube, and TikTok. You can see my content here: Instagram: (link removed) I am looking for a highly skilled 3D animator, technical artist, or developer to help me create short form biomechanics animations for Instagram Reels, TikTok, and YouTube Shorts. However, I do not want the videos to look like traditional medical animations or anatomical textbook models. I want the primary human characters to look much more like the clean, smooth, mannequin style models commonly used in Fitonomy style fitness and anatomy content. (IMPORTANT) see this as an example: (link removed) **The Visual Style I Want** The mannequin is the foundation of the visual system. For example, imagine a smooth white female mannequin standing in profile, similar to the attached screenshot. Most of the body remains a clean white mannequin. However, around the abdomen, pelvis, and hip, portions of the mannequin can become transparent or disappear to reveal the muscles, pelvis, femur, or other structures underneath. If I am explaining pelvic mechanics, the viewer might see: White mannequin → exposed abdominal muscles → visible pelvis and hip joint → highlighted area → large movement arrow. The anatomical elements should appear as though they exist inside the mannequin, rather than switching to an entirely different anatomical model. This ability to move seamlessly between the mannequin and the anatomy underneath it is extremely important. **Visual Quality** I want these animations to feel extremely polished and designed specifically to perform well on social media. **What I Ultimately Want to Build** Initially, I am open to working with someone who manually creates these animations. Long term, however, I want to build a reusable biomechanics animation system that allows us to produce large numbers of Reels in this style. Ideally, I could eventually provide an instruction such as: “Create a side view of the female mannequin. Show the abdominal muscles, pelvis, and upper femur underneath the mannequin. Highlight the pelvis in green. Show the pelvis moving from anterior pelvic tilt toward posterior pelvic tilt. Add a curved white arrow demonstrating the direction of rotation.” The system would use our existing mannequin, anatomical models, rigs, camera presets, effects, and movement library to create most of the scene automatically. I understand that fully automated text to accurate biomechanics animation may not currently be realistic. I care much more about visual quality and biomechanical accuracy than complete automation. **Core Model System** Ideally, we would build reusable male and female mannequin models. Each model would contain multiple layers: Layer 1: Mannequin The clean external human body. Layer 2: Muscular System Accurate individual muscles positioned correctly underneath the mannequin. Layer 3: Skeleton Accurate bones, joints, pelvis, spine, rib cage, scapulae, and extremities. These layers should work together as one integrated model. We should be able to selectively hide, reveal, highlight, or make transparent different areas without rebuilding the character. For example, I should eventually be able to request: “Keep the entire mannequin white except for the right hip. Reveal the right glute, pelvis, and femur.” Or: “Make the torso partially transparent and show the rib cage and spine underneath.” Biomechanical Accuracy Is Extremely Important These videos are educational. I do not just need movement that looks convincing. It needs to actually be correct. If we demonstrate hip internal rotation, the femur needs to move correctly relative to the pelvis. If we demonstrate pelvic tilt, the pelvis, lumbar spine, rib cage, and body need to respond appropriately. If we demonstrate scapular movement, the scapula needs to behave realistically on the rib cage. I will provide the biomechanics direction and review the animations, but you need to be capable of translating that direction into accurate 3D movement. **Suggested Project Phases** Phase 1: Paid Proof of Concept I want to start with one Reel approximately 5 to 15 seconds long. I will provide the exact biomechanics concept. You will recreate the general visual language shown in the attached reference: Smooth mannequin model + exposed anatomy + biomechanical movement + highlighting + directional graphics. This first video will determine whether the visual quality is strong enough to move forward. Phase 2: Build the Reusable System Once we establish the visual style, we will create: • Male mannequin • Female mannequin • Skeleton • Muscular system • Character rigs • Transparency system • Highlighting system • Arrow graphics • Lighting presets • Camera presets • Movement library • Rendering templates The goal is to make each future Reel substantially faster to produce. Phase 3: Automation Once the core system works, I would like to explore how much of the production process can be automated. This could involve predefined controls, templates, Python scripts, AI assisted workflows, text instructions, or a simple custom interface.

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Intermediate
    Experience Level
  • $25.00

    -

    $45.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Adobe Photoshop
Adobe Illustrator
Nice-to-have skills
Illustration
Graphic Design
Activity on this job
  • Proposals:5 to 10
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Nov 10, 2023
  • USA
    San Diego9:29 AM
  • $4.6K total spent
    3 hires, 3 active
  • 153 hours
  • Health & Fitness
    Small company (2-9 people)

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