Stylized 3D Character Artist for Indie PC Stealth/Horror Game (Kitbashing & PBR)

Posted 2 days ago

Worldwide

Summary

Hello! We are looking for a skilled 3D Character Artist to join our indie PC game project. Our game features a unique, stylized art direction (Stylized PBR / Pixar-like aesthetic). The core gameplay relies on character concepts that combine human bodies with custom/non-human heads (such as animal heads, toy heads, and tech/drone heads). We already own or will provide the base body asset packs and head asset packs. Your main task will not be sculpting everything from scratch, but rather professional kitbashing, seamless assembly, weight-painting adjustments, and unified stylized PBR texturing so that the final characters look cohesive, clean, and professional for a PC game in Unity. (Note: If a specific unique head is not available in stores, you may also be required to sculpt/adjust it to match the stylized Pixar aesthetic). Key Responsibilities: Asset Assembly & Kitbashing: Smoothly merge purchased human bodies with purchased/custom heads (animals, toys, tech) ensuring clean topology and zero clipping around the neck/clothing seams. Rig Readiness: Ensure the mesh works cleanly with standard skeletons and that neck/head bone weighting is properly adjusted so animations don't distort. Stylized PBR Texturing: Overhaul and unify textures across the body and head to deliver a gorgeous, cohesive Stylized / Pixar-like look. Optimization: Keep polygon counts and texture resolutions optimized for PC games (Unity engine). Requirements & Qualifications: Proven portfolio showcasing Stylized / Stylized PBR character work for video games. Experience with Kitbashing and blending disparate body/head parts seamlessly. Strong understanding of topology, UV unwrapping, and material creation in Blender, Maya, or ZBrush. Good communication skills and ability to follow strict visual style guides. Project Scope & Milestone Approach: This will start with a Paid Test Milestone (assembling and texturing 1 or 2 test characters) to evaluate your skills. Upon successful completion, this will expand into a long-term milestone-based contract covering multiple chapters of character variations. To Apply: Please share your portfolio link, specifically highlighting any stylized characters or kitbashing work you have done previously. Proposals without portfolios will not be considered.

  • Not Sure
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

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Skills and Expertise
Mandatory skills
Character Design
3D Modeling
Activity on this job
  • Proposals:Less than 5
  • Last viewed by client:16 hours ago
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since May 23, 2026
  • Egypt
    8:01 PM

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