UE5 Level Designer — Build Multiplayer Sci-Fi FPS Map from Supplied Blockout & Assets

Posted yesterday

Worldwide

Summary

We are seeking an experienced Unreal Engine 5 Level Designer / Environment Artist to build a multiplayer sci-fi FPS map for Mektropolis, currently titled Iron Halo — Dock 17. The project is a well-defined UFM military spacecraft logistics facility built around a large central docking hangar, with a west freight-processing wing, east operations/power annex, perimeter service flank, lower undercroft route and limited raised balcony positions. The approximate overall footprint is 145 m × 100 m, with the central hangar around 72 m × 48 m. The map is intended primarily for infantry combat and should provide frequent route choices, strong combat readability, good sightline control, meaningful flanking options and selective verticality. We will provide: A detailed 2D blockout / circulation plan A 3D overview concept image A comprehensive Map Maker Work Scope A purchased modular sci-fi hangar environment pack Existing Mektropolis / UFM art and design direction The supplied asset pack should be used as a modular construction kit, but the marketplace demonstration scene must not be reproduced. The final map should be recomposed into an original Mektropolis environment, with UFM signage, materials, lighting and environmental storytelling. The successful freelancer should be comfortable with: UE5 multiplayer FPS level design Greyboxing and gameplay flow Modular environment construction Cover placement and sightline tuning Stairs, ramps, catwalks and controlled verticality Collision and clean traversal Lighting and combat readability Basic optimisation / profiling Organised Unreal project structure We are particularly interested in candidates who can show playable FPS or multiplayer level work, rather than purely cinematic environments. The project will be milestone-based, beginning with a greybox/layout approval before significant art dressing. The final deliverable should be a playable, optimisation-aware UE5 level ready for internal multiplayer playtesting and subsequent gameplay polish. Expected timeframe: approximately 4–8 weeks Contract: fixed price Experience level: Intermediate or above Please include examples of previous UE5 level-design or environment work, ideally showing gameplay spaces, traversal, cover, sightlines and optimisation.

  • $2,250.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Unreal Engine
First-Person Shooter
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:yesterday
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Apr 5, 2021
  • Hong Kong
    Sheung Wan11:41 PM
  • $93K total spent
    43 hires, 10 active
  • 4,071 hours

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