Unity Developer Needed to Build a Modular 2D Character Creator for Adult Animation Pipeline

Posted 3 weeks ago

Worldwide

Summary

Unity Developer Needed to Build a Modular 2D Character Creator for Adult Animation Pipeline Please read the full project before submitting a proposal. This is a Unity C# programming project. We are not looking for an illustrator or character artist. We will be creating the artwork ourselves. We need an experienced Unity developer to build a custom Unity Editor tool that allows us to assemble modular 2D characters and export them directly into our existing animation pipeline. The goal is to create a professional, easy-to-use character creator for an original adult animated series. The visual quality should be comparable to modern adult animated television productions. These are visual quality references only. All artwork and characters will be completely original. Budget Our total budget for Version 1 is $650 USD Fixed Price. Payment will be made through four milestones: * Milestone 1: $162.50 * Milestone 2: $162.50 * Milestone 3: $162.50 * Milestone 4: $162.50 Each milestone will be reviewed and approved before the next milestone begins. We will provide * Complete artwork * Character assets * Layer organization * Project specifications * Continuous communication and testing * Feedback throughout development Your primary responsibility is programming the Unity tool. Required Features The Unity Editor tool should include: * Custom Unity Editor Window * Male and female base characters * Modular body part swapping * Hairstyle selection * Facial feature selection * Clothing selection * Accessory selection * Color customization * Body presets (average, athletic, muscular, heavy, etc.) * Live character preview * Save character presets * Load saved characters * Character duplication * Organized asset management * One-click export into our animation pipeline * Clean, organized, maintainable C# code Ease of Use One of the most important goals of this project is simplicity. The tool should be intuitive enough that we can build new characters quickly without constantly digging through folders or changing settings manually. We would like features such as: * Organized categories * Searchable assets * Thumbnail previews * One-click buttons where appropriate * Automatic naming * Automatic folder organization * Clean interface * Minimal manual setup The faster we can build characters, the better. Future Work If this project is successful, additional paid work is very likely. Future projects may include: * Environment Builder * Prop Builder * Crowd Generator * Animation Timeline Improvements * Camera Tools * Scene Builder * AI Pipeline Integration * Additional Unity production tools Preferred Qualifications * Strong Unity experience * Strong C# experience * Experience building Unity Editor tools * Experience with ScriptableObjects * Experience with custom inspectors and editor windows * Good communication * Clean, documented code When submitting your proposal, please include: 1. Examples of Unity Editor tools you have built. 2. Experience with modular systems. 3. Why you believe you are a good fit for this project. We are looking for someone interested in building a long-term production pipeline, not just completing a single freelance task.

  • $650.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Unity
2D Animation
Game Development
Activity on this job
  • Proposals:20 to 50
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Feb 24, 2018
  • United States
    Hilton Head Island11:47 AM
  • $3.1K total spent
    23 hires, 7 active
  • 2 hours
  • Individual client

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