Unity Technical Artist / VFX Artist, Procedural & Generative Visual Systems

Posted 2 weeks ago

Worldwide

Summary

I’m looking for an exceptional Unity Technical Artist with a strong artistic eye to help create the visual identity of a next-generation emotional avatar for health app. This is not a standard VFX position. I’m not looking for someone who can create explosions or spell effects. I’m looking for someone capable of translating abstract human emotions into living visual systems. The challenge The avatar is not made of skin. It is composed entirely of millions of particles evolving in real time. No facial expressions. No textures. No traditional animation. Instead, emotions emerge through: * procedural particle systems * generative motion * flow fields * custom shaders * dynamic lighting * evolving energy streams Think of an organism made entirely of flowing light. The goal is to create something that feels alive, emotional and mesmerizing. Imagine if emotions looked like ocean currents, galaxies, plasma, magnetic fields or fluid dynamics instead of muscles or veins. Required skills * Unity VFX Graph * Shader Graph * Procedural VFX * GPU Particle Systems * Flow Fields * Noise fields (Curl Noise, Vector Fields…) * Custom shaders * Strong optimization skills * Real-time rendering Experience with HLSL is a plus. Most important I’m not looking for someone who only executes instructions. I’m looking for a creative partner. Someone who loves experimentation. Someone who enjoys taking an abstract concept like: “What would calm look like if it were made only of light?” …and transforming it into something nobody has seen before. The ideal person is somewhere between: * Technical Artist * Creative Coder * Generative Artist * Motion Designer * VFX Artist Artistic references If your portfolio contains experiments, generative art, interactive installations, procedural systems, flow fields or visuals that make people say “I’ve never seen that before”, I definitely want to hear from you. Inspirations include: * flowing ocean currents * magnetic field visualizations * fluid simulations * smoke simulations * volumetric light * galaxies * plasma * generative art * particle sculptures * abstract data visualization The goal is not realism. The goal is to create an entirely new visual language for emotions. Project Reflekt is building a new way to visualize emotions using real-time procedural graphics. Every emotion should feel like a living system. No two moments should ever look exactly the same. The entire avatar is generated procedurally and reacts continuously to emotional state, breathing, exercises and physiological data.

  • More than 30 hrs/week
    Hourly
  • 3-6 months
    Duration
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

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Skills and Expertise
Mandatory skills
Unity
particles
vfx graph
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:last week
  • Hires:
    1
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Sep 22, 2023
  • France
    Gaillard4:17 PM
  • $8.8K total spent
    14 hires, 2 active
  • 10 hours

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