Unity VFX Artist for Stylized Spells and Combo Effects

Posted last month

Worldwide

Summary

Project Overview We are developing a Unity game and are looking for a skilled VFX Artist to create, modify, and improve spell effects. We already own several Unity VFX asset packs that will be used as starting points. The effects come from different creators, so they do not always share the same visual style, and some need adjustments to better match our intended spell designs. The main goal is to make the effects feel visually consistent, polished, impactful, and appropriate for the same game. Our programmer has already completed the underlying spell system. This role is focused on the visual effects rather than gameplay programming or technical system development. Responsibilities Review and modify existing Unity VFX assets. Make effects from different asset packs visually consistent. Adjust particles, textures, materials, meshes, trails, timing, scale, colors, lighting, and impacts. Improve effects that do not fully match the intended spell design. Combine multiple effects to create convincing combo spells and elemental reactions. Create visual stages such as charging, casting, projectile travel, impact, explosion, and lingering effects. Create new supporting effects when existing assets are insufficient. Optimize effects for real-time performance. Provide organized and editable Unity project files. Coordinate with our programmer when effects need to be connected to the existing spell system. Examples of Spell Effects The work may include: Fireballs, beams, explosions, and area-of-effect spells. Charged spells with stronger visual intensity. Projectiles that create secondary effects on impact. Elemental reactions such as fire and poison combining into a new effect. Multiple spell effects occurring together or in sequence. Status effects applied to enemies or the environment. Required Experience Strong portfolio of real-time Unity VFX. Experience creating stylized magical, elemental, sci-fi, or combat effects. Experience modifying and combining existing Unity VFX assets. Strong knowledge of Unity Particle System and/or VFX Graph. Ability to edit or create textures, materials, meshes, trails, and supporting visual elements. Strong understanding of timing, impact, readability, scale, and visual clarity. Ability to maintain a consistent visual style across many effects. Ability to optimize effects without significantly reducing visual quality. Clear communication and organized project files. Programming experience is not required, although basic familiarity with working inside Unity is expected. AI Use and Portfolio Requirements AI-assisted tools are acceptable when used as part of a professional workflow. However: Your portfolio must not consist mainly of AI-generated images or videos. You must demonstrate real Unity VFX creation and editing skills. Relying entirely on AI to complete the work is not acceptable. Final work must be editable and production-ready inside Unity. Applicants must disclose where AI-generated content was used in their portfolio or project work. Any AI-generated content must be legally usable in a commercial game. Initial Paid Test The first milestone will likely include: Modifying one existing VFX asset to match our target visual style. Creating one combo spell using multiple existing effects. Providing the completed effect in an organized and editable Unity format. Successful completion may lead to ongoing work across a larger library of spells. When Applying Please provide: A portfolio showing real-time Unity VFX. Examples of stylized spell, elemental, combat, or sci-fi effects. Examples of existing effects you modified or combined. Your experience working with Unity Asset Store VFX. Your experience with Unity Particle System and VFX Graph. Your hourly rate or preferred project pricing. Your current availability.

  • Less than 30 hrs/week
    Hourly
  • 3-6 months
    Duration
  • Intermediate
    Experience Level
  • $15.00

    -

    $30.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

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Skills and Expertise
Mandatory skills
Unity
Visual Effects
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:3 weeks ago
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Jun 15, 2010
  • United States
    Garden Grove4:45 AM
  • $211K total spent
    71 hires, 7 active
  • 8,035 hours

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