Unity Vehicle Physics Dev Needed for Tow Truck Winch and Vehicle Loading System
Only freelancers located in the U.S. may apply.U.S. located freelancers only
I'm building a game in Unity 6 (URP) and need someone who really knows vehicle physics to build a vehicle loading mechanic. This is a core part of the project, so I want it done properly. Here's what I need working, start to finish: The player gets out of a flatbed truck, grabs the winch hook and cable, walks it to a broken down car and hooks it on. Then they winch the car up the ramp and onto the flatbed. It needs to actually roll on its wheels, climb the ramp and settle on the bed. No floating, no clipping, no cars flying off. Once it's on the bed, the player straps it down before driving away. And it has to work in reverse too, so the player can unstrap the car and winch it back down off the flatbed. What's already in place: The truck drives, the bed tilts and lowers, the character can pick up and carry the hook, and the car has a hook point. We have all the models you'll need, the flatbed truck, the rope, the hook and the cars. NWH Vehicle Physics 2 and Obi Rope are both in the project. You're welcome to use them or replace them, whatever gets the best result. I'm looking for someone who has done rope or winch physics before and can show me an example. Clean, well commented code please, and (not required) a short video of it working when you're done. If this goes well there's more work after it. When you apply, please send me: Your price. Fixed price only, no hourly. How long it will take you. This shouldn't be a long job. Whether you're available for Zoom calls.
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- Entry levelExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:2 days ago
- Interviewing:1
- Invites sent:2
- Unanswered invites:0
About the client
- USAWoodhaven9:54 AM
- 1 hire, 1 active
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