Unity Developer for Multiplayer Game

Posted 1 hour ago

Worldwide

Summary

RIPPLE I’m looking for an experienced Unity multiplayer developer to build the first playable prototype of an original four-player online social game. The game design, rules, gameplay flow, and visual direction are already developed. The goal is to create a functional online prototype that allows four remote players to complete an entire match from beginning to end. The prototype includes: * Four-player online lobby/session * Create/join functionality * Four-round match structure with rotating roles * Random prompt system * Timed text-entry gameplay * Word-limit and prompt-validation logic * Anonymous submissions * Judge-controlled reading and ranking * Hidden scoring * Tiebreaker logic * Final results/reveal * Basic disconnect handling * Functional placeholder UI You must have real Unity multiplayer/networking experience. Please include examples of multiplayer projects you personally worked on and the networking technologies you used. Development will be milestone-based. I require access to the complete Unity project/source code, a client-controlled Git repository, regular commits, and disclosure of third-party packages/services. This is an initial prototype, but if it succeeds and we work well together, there is strong potential for continued paid development toward the full commercial game. Target budget: $3,000–$7,000 fixed-price. Please begin your proposal with the word “RIPPLE” so I know you read the entire posting.

  • $7,000.00

    Fixed-price
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Unity
C#
Game Development
Activity on this job
  • Proposals:20 to 50
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Aug 7, 2026
  • United States
    5:38 PM

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