Teach a game dev how to assess beats, BPM and rhythm in songs (consultation)
Worldwide
I'm a developer building a music rhythm game (Unity). Gameplay is traced shapes synchronized to the music, so for each song I need reliable beat positions, BPM and phrase timing — exact start and end timestamps of musical sequences. I already auto-extract beats and onsets with Python (librosa), but I can't properly judge the results: whether the detected beats are right, whether the BPM is correct (or off by half/double), and where musical phrases really start and end. I'm NOT looking for someone to annotate songs for me — I want to learn to do it myself. What I need from you: 1–2 screen-share sessions, working on my actual tracks How to verify auto-detected beats and BPM: hearing when a beat grid is wrong, spotting half-time/double-time errors, checking against the audio How to properly assess rhythm and find where musical phrases begin and end, with a musician's judgment, not just an algorithm's markers Your practical workflow and tools: Sonic Visualiser, a DAW, tap-tempo, whatever you really use If you use AI tools to automate parts of this, great — show me. But I don't mind doing it manually either. You should be: a musician, music producer or audio engineer who does timing/rhythm work in practice and can explain it clearly to a non-musician programmer. Thanks :)
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- IntermediateExperience Level
$22.00
-
$40.00
Hourly- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:5 to 10
- Last viewed by client:1 hour ago
- Hires:1
- Interviewing:0
- Invites sent:5
- Unanswered invites:5
About the client
- PolandWroclaw12:05 PM
- $49K total spent139 hires, 4 active
- 1,367 hours
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