After Effects Artist for Short Film

Posted 2 days ago

Worldwide

Summary

I'm looking for a VFX artist to create a 15 second motion graphics animation for a short film. The result should look like slick NBA-style graphics, but for a dystopian game show set during World War III. Additional motion graphics work is available after this contract ends. Here is a brief description of my desired shot. AI can be used to generate elements of the graphics, but the majority should be typography and standard After Effects animations: An off-black background. We see "THIS WEEK'S BATTLE REPORT" appear in condensed font. Then we dolly out to reveal a transparent globe centered on Europe split into two sides: BLUE BLOC and GREEN BLOC. The globe is subtly rotating to the right We see three reveals: 1. The border between the 2 sides slightly changes as text appears showing "Net Land Gain" for each Bloc (in kilometers) 2. Graphics on the map appear representing destroyed tanks + artillery + drones and text saying "Equipment Losses" (with each bloc showing some number in the hundreds of lost tanks and aircraft). On the sides of the globe, videos of explosions appear. 3. Graphics appear representing wounded and killed and text saying "Casualties" (with each bloc showing some number in the thousands). On the sides of the globe, videos of heavy combat appear. Then the graphics and text fade away to just show the globe. -- Longer description: ## THIS WEEK’S BATTLE REPORT — VFX DESCRIPTION The sequence should feel like a polished international sports broadcast combined with military propaganda: bold, exciting, authoritative, and slightly disturbing in how enthusiastically it presents war statistics. ### OPENING Begin on an off-black background with subtle texture and depth, not pure digital black. The title: **THIS WEEK’S BATTLE REPORT** appears in a tall, condensed, all-caps typeface. The typography should feel monumental and official, with a sharp broadcast-style animation such as a quick scale-up, light sweep, digital flicker, or graphic impact. The camera then smoothly dollies backward, revealing that the title is positioned in front of a large transparent globe. The globe is centered on Europe and rendered as a sleek holographic or glass-like object, with visible latitude and longitude lines, faint internal depth, and illuminated continental outlines. The world is divided into two geopolitical territories: **BLUE BLOC** **GREEN BLOC** Each territory should be clearly distinguished through restrained blue and green illumination. A bright territorial border separates the two Blocs. The globe rotates slowly and continuously to the right throughout the sequence. The movement should remain subtle and smooth so Europe stays readable. ### REVEAL 1 — NET LAND GAIN The border between the Blue Bloc and Green Bloc illuminates and pulses. A small section of the territorial border shifts, showing land changing control between the two sides. The movement should be visually clear but geographically restrained, like a weekly update rather than a major transformation. The heading appears: **NET LAND GAIN** Each Bloc receives its own statistic, displayed in square kilometers. Example layout: **BLUE BLOC** +124 KM² **GREEN BLOC** +86 KM² The numbers may animate upward rapidly before settling on their final values. The newly gained areas should briefly glow in the corresponding Bloc color before returning to the normal map treatment. ### REVEAL 2 — EQUIPMENT LOSSES The land-gain information transitions away while the globe remains visible and rotating. Icons or graphic markers appear across the map representing destroyed military equipment: * Tanks * Artillery systems * Drones * Aircraft The icons should feel like clean tactical broadcast graphics, not detailed illustrations. They may appear as silhouettes, wireframe symbols, targeting markers, or small pulsing indicators attached to specific areas of the globe. The heading appears: **EQUIPMENT LOSSES** Each Bloc receives a total number, ideally in the hundreds. Example: **BLUE BLOC** 418 UNITS LOST **GREEN BLOC** 563 UNITS LOST Optional smaller breakdown: TANKS — 182 ARTILLERY — 126 AIRCRAFT / DRONES — 110 On either side of the globe, rectangular video panels appear showing footage of explosions, destroyed vehicles, missile impacts, or burning military equipment. The footage panels should feel integrated into the graphic package rather than placed on top of it. Consider: * Thin illuminated borders * Slight perspective angles * Rounded or clipped corners * Scan lines * Signal interference * Timestamp or source labels * Subtle compression artifacts * Graphic lines connecting the footage to locations on the globe The footage should be visually intense but remain readable within the overall composition. ### REVEAL 3 — CASUALTIES The equipment icons and explosion footage transition away. New markers appear across the globe representing wounded and killed soldiers. These should remain abstract and non-graphic. Possible visual language: * Human silhouette icons * Rows of small figures * Medical-cross symbols for wounded * Dimmed or crossed-out figures for killed * Clusters of particles or lights representing large numbers The heading appears: **CASUALTIES** Each Bloc receives a number in the thousands. Example: **BLUE BLOC** 6,482 CASUALTIES **GREEN BLOC** 7,916 CASUALTIES Optional smaller breakdown: KILLED — 1,204 WOUNDED — 5,278 On either side of the globe, new video panels appear showing heavy combat: soldiers advancing, artillery firing, drone attacks, distant explosions, tracer fire, smoke, or chaotic battlefield movement. Avoid explicit gore. The footage should communicate scale and violence without becoming visually graphic. The treatment should remain energetic and triumphant rather than somber. The disturbing contrast is important: the broadcast presents mass casualties with the excitement and visual language of a sporting event. ### ENDING The combat footage panels disappear first. The casualty numbers, labels, icons, border highlights, and interface graphics then fade away in layers. The sequence ends with only the transparent globe against the off-black background, still rotating subtly to the right. Hold on the clean globe for a brief moment before cutting to the next shot. ## OVERALL VISUAL STYLE * Premium futuristic television graphics * International sports-broadcast energy * Military propaganda aesthetic * Clean, bold, and highly legible * Monumental rather than overly technological * Near-future, not overly science-fiction * Controlled blue, green, white, and metallic accents * Minimal red, reserved for warnings, impacts, or casualty indicators * Smooth transitions with occasional sharp graphic impacts * Subtle scan lines, signal noise, and broadcast artifacts * Strong hierarchy between the globe, statistics, and video panels The graphics should appear professionally designed and rehearsed by a government-controlled television network. Nothing should feel improvised, glitchy, or accidentally chaotic. ## CAMERA AND MOTION The camera movement should feel like one continuous presentation: 1. Begin close on the title. 2. Dolly backward to reveal the globe. 3. Maintain a mostly frontal view centered on Europe. 4. Use subtle camera pushes, reframing, or parallax during each statistical reveal. 5. Avoid large orbiting movements that make the map difficult to understand. 6. Keep the globe rotating slowly to the right throughout. Each reveal should have a distinct animation rhythm while still feeling like part of the same unified broadcast package. ## SUGGESTED DURATION Approximately 15–20 seconds total: * Opening title and globe reveal: 3–4 seconds * Net Land Gain: 3–4 seconds * Equipment Losses: 4–5 seconds * Casualties: 4–5 seconds * Clean globe ending: 1–2 seconds ## TECHNICAL NOTES * Aspect ratio: 16:9 * Final resolution: 4K preferred * Maintain safe margins for all text * All numbers and labels must remain clearly legible * Provide versions with and without text where possible * Ideally deliver the globe, map, labels, footage panels, icons, and background as separate layers or passes for editorial flexibility * Keep footage panels replaceable so different combat clips can be tested in the edit * Preserve enough negative space around the globe for subtitles or additional broadcast graphics

  • $250.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
Adobe After Effects
Motion Graphics
Activity on this job
  • Proposals:10 to 15
  • Last viewed by client:yesterday
  • Interviewing:
    11
  • Invites sent:
    45
  • Unanswered invites:
    27
About the client
Member since Nov 11, 2021
  • United States
    Palo Alto9:24 PM
  • $4.4K total spent
    43 hires, 13 active

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