3D Artist — Hard-Surface Product Asset + Stylized XR Environments

Posted 3 days ago

Worldwide

Summary

## About the project We are a Spanish creative-tech agency (KSF) delivering a ~5-minute narrated immersive experience for **Apple Vision Pro**, to be shown at a top-tier European medical congress in Barcelona in early September 2026. The end client is an international medical-device manufacturer (portable oxygen therapy); their identity, product imagery and the full brief are shared only after NDA. The app is fully built and running (SwiftUI + RealityKit + Reality Composer Pro, visionOS 2). All integration hooks are already coded — environments load by naming convention with automatic fallbacks. **We are hiring art production only; no coding required. We handle all integration.** ## Package 1 — Paid test task (starts immediately) Retopology of a dense, geometrically clean CAD-derived mesh (~3.7M triangles, provided after NDA) into a hero-quality real-time asset: - Target ≤80k triangles, quad-dominant topology, clean UVs - PBR texture set ≤2K (baseColor, normal, roughness, metallic, AO), calibrated to reference photography we provide - Delivery: USDZ (or glTF/GLB + source file), node naming per our contract - **Budget: €150–400 fixed · Timeline: 3–7 days** Delivering this well awards Package 2. ## Package 2 — Main art package (quote separately) 1. Final polish of the hero device asset (material calibration, detail pass). 2. **Two abstract stylized human figures** ("figures of light"): faceless, no demographic caricature; rigged, two short skeletal animation loops each (calm breathing / relaxed walking). Art-direction document provided. 3. **Five Reality Composer Pro environments** (per-scene briefs and budgets provided): a dawn park (HDR skybox, stylized vegetation, IBL) · an abstract "light tunnel" interior (shader-graph: fresnel + emissive flow) · a stylized architectural stairwell light moment · a warm golden closing ambience · a soft "breathing" light volume. 4. Performance targets: 90 fps on device, textures ≤2K, ≤2 particle emitters per scene. ## Timeline (hard deadlines) - Award + NDA: this week - First environment delivered: ~Aug 1 - All assets delivered: Aug 15 - **Build freeze: Aug 22** (event: first week of September) ## Requirements - Strong hard-surface portfolio (industrial/product work is a big plus) - PBR texturing (Substance Painter or equivalent) - Delivery in USDZ or glTF · Reality Composer Pro / visionOS experience valued but **not required** - Content constraints apply (medical context): dignified, calm, abstract — no drama, no invented mechanical detail - Working language: English or Spanish ## To apply, include 1. 2–3 portfolio pieces closest to this scope (hard-surface product + any stylized or abstract environment work) 2. Fixed quote for Package 1 and an itemized estimate for Package 2 3. Your availability between now and Aug 22 4. Software/pipeline you would use *Confidentiality: client name, product photos and full script only after NDA. The project is real, funded and already built — you are adding the visual layer.*

  • $300.00

    Fixed-price
  • Expert
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
Blender
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:yesterday
  • Interviewing:
    10
  • Invites sent:
    17
  • Unanswered invites:
    4
About the client
Member since Sep 7, 2022
  • Spain
    Barcelona2:09 AM
  • $1.8K total spent
    8 hires, 0 active
  • 10 hours
  • Sales & Marketing
    Small company (2-9 people)

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