Blender Control Rig for Simple Rigid-Skinned Low-Poly Character

Posted 3 weeks ago

Worldwide

Summary

Title: Blender Control Rig for Simple Rigid-Skinned Low-Poly Character Description: I have a simple low-poly character in Blender that is already rigged and rigid skinned to an existing FK skeleton. The skeleton is simple: * 3 bones per arm/hand side * 3 bones per leg side * hip bone * torso bone * head bone * no facial rig needed I need an animator-friendly control rig added on top of the existing skeleton. The important requirement is that the existing joint/head positions and vertex-to-bone assignments must stay the same. The character is rigid skinned, and I do not want the skinning/vertex assignments changed. Bone tails, bone roll/local axes, and bone names can be changed if needed for the control rig. What I want added: * IK controls for legs * hand/arm controls if practical * pole targets for knees and elbows * hip/body control * torso control * head control * visible, easy-to-select control shapes * clean organization * constraints set up so the control rig drives the existing skeleton Deliverables: * updated Blender file with the control rig * original joint/head positions preserved * original vertex-to-bone assignments preserved * short screen recording demonstrating the rig Please show the rig doing: * crouch pose * walking/stepping pose * arms raised * head rotation * elbows and knees bending correctly * reset/default pose Please include examples of previous Blender rigging/control rig work.

  • $100.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type

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Skills and Expertise
Mandatory skills
Blender
3D Rigging
3D Animation
Activity on this job
  • Proposals:10 to 15
  • Last viewed by client:3 weeks ago
  • Interviewing:
    3
  • Invites sent:
    6
  • Unanswered invites:
    3
About the client
Member since Mar 13, 2023
  • Estonia
    Põik12:34 AM
  • $192 total spent
    3 hires, 0 active
  • 4 hours
  • Tech & IT
    Individual client

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