3D Building & Cityscape Artists Needed for UE5 City Replica Project
Worldwide
We are looking for experienced 3D artists to create realistic buildings and cityscape assets for a large-scale city replica project that will run in Unreal Engine 5. This role is only for artists who have already created buildings, urban environments, streetscapes, city blocks, or architectural exterior assets. Please do not apply if your portfolio is mainly characters, props, products, interiors, or unrelated 3D work. We are building a driving-focused open-world city environment, so the assets must be realistic, optimized, and suitable for use in a game environment. What We Need We need 3D artists who can model exterior buildings based on references such as photos, Google Earth / Street View, and provided location materials. The work includes: Realistic exterior building modeling City block and streetscape asset creation Accurate proportions and facade details Clean topology suitable for game production Source meshes and textures delivery Assets prepared with correct scale and organized structure Building Quality Levels We will have different building types depending on how close the player gets to them: Primary Buildings Used on main streets and walkable / close-view areas. Requirements: Real facade depth, not just flat textures Modeled balconies, window frames, trims, entrances, and visible architectural details Exterior-focused modeling Triangle budget around 80k–150k tris per building Trim sheets and tileable materials preferred Unique textures only where needed Proper material slots Maximum around 10 material slots per building Mask textures for dirt, cavity, or AO where needed Shallow interiors only where clearly visible from outside, such as shops or cafes Secondary Buildings Used on fast-driving streets where the player does not stop. Requirements: Simplified geometry Some facade details may be baked into textures Triangle budget around 20k–60k tris Low-poly volume with believable exterior appearance Flat window planes allowed Emissive window masks for night mode where needed Background Buildings Used for distant skyline or city mass. Requirements: Simple box modeling No unnecessary depth details Triangle budget around 2k–10k tris Photo-projected or baked facade textures allowed Emissive window mask for night mode if required Interior Requirements We do not need full interiors. Only very limited shallow interiors should be created when clearly visible from outside, such as ground-floor shops or cafes. Maximum depth: 6–8 meters Around 1k–2k tris per visible interior Night window texture or emissive mask where needed Material & Texture Requirements Each building should include: Properly assigned material slots Tileable materials and trim sheets where possible Dirt / cavity / AO mask texture where needed Emissive window mask for night mode on background or secondary buildings Organized texture files No unnecessary high-resolution unique textures unless required Important Modeling Rules Model only what the player can see Do not add hidden or unnecessary geometry No pedestrians No roads No full interiors Avoid unnecessary small repeated details such as air conditioners, drain pipes, or tiny balcony covers unless specifically requested Building basement / lower part should be extended slightly so the asset can fit better on sloped surfaces Assets should be clean, organized, and ready for integration into UE5 by our internal team Delivery Requirements Each completed asset must include: Source mesh file: Blender, 3ds Max, Maya, FBX, or OBJ Correct scale Textures Screenshot: shaded view Screenshot: wireframe view Triangle count Clear naming Address or reference name of the building / block Organized folder structure Application Requirements To apply, please send: Examples of buildings, cityscapes, city blocks, architectural exteriors, or urban environments you have personally created Screenshots and wireframes of your building models Triangle counts from previous similar assets, if available Information about the software you use: Blender, 3ds Max, Maya, Substance Painter, etc. Your usual workflow for creating buildings from photo / Google Earth / Street View references Your estimated cost and timeline per building or per city block Important Please apply only if you have strong experience with 3D building modeling or city environment production. We are not looking for character artists, product modelers, or general 3D artists without building / cityscape examples. Applications without relevant building or city portfolio examples will not be considered.
- More than 30 hrs/weekHourly
- 1-3 monthsDuration
- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:2 weeks ago
- Hires:4
- Interviewing:21
- Invites sent:36
- Unanswered invites:8
About the client
- ArmeniaYerevan6:08 PM
- $8.5K total spent21 hires, 9 active
Explore similar jobs on Upwork
How it works
Create your free profileHighlight your skills and experience, show your portfolio, and set your ideal pay rate.
Work the way you wantApply for jobs, create easy-to-by projects, or access exclusive opportunities that come to you.
Get paid securelyFrom contract to payment, we help you work safely and get paid securely.
About Upwork
- 4.9/5(Average rating of clients by professionals)
- G2 2021#1 freelance platform
- 49,000+Signed contract every week
- $2.3BFreelancers earned on Upwork in 2020
Find the best freelance jobs
Growing your career is as easy as creating a free profile and finding work like this that fits your skills.
Trusted by