Card Game Designer
Worldwide
Hello, I've spent the last while designing a card game and I need a real designer to make it look good. The gameplay, full rulebook, and a detailed layout spec are drafted. What I need now is someone to turn that into a polished, print-ready deck I can actually hold in my hands. Right now the goal is a small prototype run to test with friends and family, with a crowdfunding launch down the road if it lands. **What you'd be working from (I've done a lot of the prep):** - A complete, finalized rulebook - A visual layout spec with card anatomy, all six card types, the color palette (hex codes and all), and the suit icons - A card-data spreadsheet with every card mapped out row by row — ready for a data-merge workflow, so you're not rebuilding 36 cards by hand **The deck — 107 cards (75 unique faces + 1 shared back):** - 36 Skill cards (4 suits × values 1–9) — these are template-driven, one layout per suit with the numbers/icons swapped, not 36 separate illustrations - 20 Security cards, 14 Loot cards, 12 Gear cards (6 designs ×2), 12 Countdown cards (one face), 8 Role cards (two faces) - 4 quick-reference cards + 1 shared card back **On tools:** I'd love for you to work in a print-focused vector tool — Affinity or Adobe Illustrator + InDesign. For the final files, just because I need proper CMYK, bleed, and 300 DPI for the printer. And since so many cards are template-based, a data-merge approach (InDesign or nanDECK) driven by my spreadsheet would make both our lives easier. **What I'd need at the finish line:** - Print-ready files (300 DPI, CMYK, correct bleed, poker size 63×88 mm) - The editable source files, so I can tweak text and numbers as I playtest **The vibe:** clean and modern with a slightly noir, heist-y feel — blueprint lines, vault imagery, brass accents. Readable at card size matters more to me than heavy illustration. I've got a palette and references ready to share the moment we connect. If this sounds like your kind of project, I'd love to hear from you! A few quick things to include: 1. A sample or two of card/game work you've done (this is the big one for me) 2. Your quote and rough timeline for the scope above 3. Which software you'd use, whether you'll hand over source files, and if you'd do a data-merge workflow Thanks so much for reading — I'm genuinely looking forward to seeing your work and hopefully making this thing real together. 🎲
- Not SureHourly
- 1-3 monthsDuration
- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:5 to 10
- Last viewed by client:yesterday
- Interviewing:5
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesOxnard4:56 AM
- $16K total spent16 hires, 7 active
- 36 hours
- Real EstateIndividual client
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