3D Character Modeler (Historical RTS)

Posted 4 days ago

Worldwide

Summary

!Autodesk Maya! We are looking for a 3D Character Modeler to join the development of a historical RTS game. Responsibilities * Create and optimize 3D character models for Unity based on provided references. * Work with historical references while maintaining a reasonable level of historical accuracy. * Prepare models for integration into the game pipeline. * Create textures for characters. * Optimize models according to realtime rendering requirements. * Implement revisions and improvements based on feedback. Requirements * Strong proficiency in Autodesk Maya. * Understanding of realtime graphics constraints (polycount, optimization, texture workflows). * Experience preparing assets for game engines. * Clean topology and naming conventions. * Ability to work within deadlines. Nice to Have * Experience working on historical projects. * Experience with Unity. Work Format * Task-based collaboration with fixed-price assignments and upfront estimation.

  • More than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

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Skills and Expertise
Mandatory skills
3D Modeling
Autodesk Maya
Activity on this job
  • Proposals:50+
  • Last viewed by client:yesterday
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Dec 10, 2018
  • United States
    Arlington5:05 PM
  • $117K total spent
    174 hires, 34 active
  • 1,622 hours
  • Mid-sized company (10-99 people)

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