3D Character Texture Artist for Tactical Soldier
Worldwide
JOB DESCRIPTION We’re looking for an experienced texture artist to improve the materials and PBR textures for an existing rigged character in Unreal Engine 5. The work includes upgrading the armor, helmet, visor, belt, and arms. We also want these areas separated into editable material regions using material slots, ID masks, or a practical combination of both. Final delivery should include: 1) UE5-ready asset, textures, materials or material instances 2) Editable source files such as the Substance Painter or Blender project. Please include relevant character-texturing examples, your proposed approach, estimated price, and turnaround time.
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- IntermediateExperience Level
$10.00
-
$50.00
Hourly- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:19 hours ago
- Hires:1
- Interviewing:10
- Invites sent:11
- Unanswered invites:4
About the client
- CanadaEtobicoke5:26 PM
- $32K total spent36 hires, 7 active
- 77 hours
- Media & EntertainmentSmall company (2-9 people)
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