3D Environment/Prop Artist Needed: Stylized Realistic Crafting Table for UE5 Game
Worldwide
I am looking for an experienced 3D Prop Artist to create a high-quality crafting table for an upcoming multiplayer survival game set in a dark fantasy / medieval world. You will be provided with a detailed 2D concept art containing multiple angles and a color pass. Art Style The target style is “Stylized Realism” (similar to The Witcher 3). I am looking for realistic material definitions (convincing wood grain, rusted metal, worn leather) combined with slightly exaggerated, readable silhouettes. It should not be heavily cartoonish (like WoW), but should have a distinct, stylized edge. Technical Requirements (Unreal Engine 5) Mesh: The asset should be highly detailed and game‑ready. As we are utilizing UE5, Nanite‑ready topology (mid‑to‑high poly) is preferred, prioritizing geometric detail on silhouettes over aggressive low‑poly optimization. Textures: PBR workflow. 2K or 4K resolution. BaseColor, Normal, and a packed ORM texture (Occlusion, Roughness, Metallic). Deliverables: Final .FBX file, all final texture maps, and all original source files (e.g. .blend, .max, .spp, highpoly, etc.). Revisions: This fixed-price contract includes up to 2 rounds of reasonable revisions (e.g., texture tweaks, minor mesh adjustments) based on WIP (Work in Progress) updates to ensure the asset perfectly fits the game's art style. IMPORTANT NOTE ON ART STYLE & REFERENCES: Please review the attached images carefully. Image 1 (Concept Art): Use this ONLY for the overall shape, silhouette, and composition of the crafting table. Do NOT use its painting style for the final textures. Image 2 (Texture Reference): Use this as your benchmark for material quality. We expect high-quality PBR texturing with realistic material definitions (pores on leather, rough wood grain, natural wear and tear) exactly like this reference image. Important Legal & Workflow Terms No generative AI tools (Midjourney, etc.) are allowed in any part of the creation of this asset. All work must be 100% original. No third‑party assets, kits, marketplace models, downloaded meshes, textures, or code may be used without my prior written approval. The freelancer represents and warrants that the work is original and does not infringe any third‑party rights, including copyrights, trademarks, or licenses. If any third‑party content is proposed (for example: textures, brushes, alphas), it must be fully disclosed in writing before use, with a link to the source and clear proof of a valid commercial license for use in a paid video game (Steam / PC) and related marketing materials. The asset may not be reused, resold, or modified for any other client or project. Upon full payment, the client receives exclusive, worldwide, perpetual commercial rights and IP ownership (work made for hire), including the right to use, modify, reproduce, distribute, and sell the asset as part of the game and its trailers, screenshots, and advertisements on any platform (PC, console, or mobile). The freelancer agrees to provide reasonable cooperation if any IP questions arise in the future (for example, confirming originality or license details in writing). The freelancer may show the final work in their portfolio only after the game or the asset has been publicly revealed, and only with the client’s written permission. How to Apply Please start your proposal with the word “CRAFT” so I know you’ve read the requirements. Attach 1–2 examples from your portfolio that specifically showcase “stylized realistic” wood or metal props.
$100.00
Fixed-price- ExpertExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:15 to 20
- Last viewed by client:6 hours ago
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
- TurkeyCanakkale6:04 PM
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