2D Game Art Top Down, Ligne-Claire

Posted yesterday

Worldwide

Summary

We are developing VaporWaste, a complex, high-performance automation and cloning simulation built in C# (Godot Engine). The game combines deep programmatic systems (similar to Factorio and RimWorld) with a dark, cynical corporate theme wrapped in a cozy, vibrant Vaporwave/Slushwave aesthetic. We need the definitive visual armor to push the game onto Steam in a very early step. This job is just to find the right artist for the final product. Scope of this Work (Milestone 1 - MVP/Steam Page Prototype): Grid Tiles & Logistics Assets: Naive modular conveyor belts (left,right,up,down) from top-down, but a little bit tilted! Multi-Tile Factory Structures: 2D direct top-down sprites for industrial machines (e.g., breweries, bar, backery, school, hospital, cloning vats) built from flat geometric layouts, same tilt factor. 3 of them. Character Sprite Sheets: Top-down representations of clone units traversing through multiple life stages (Youth, Worker, Veteran). A combo of Rimworld and cult of the lamp character style, no need for complete animation, focusing on eyes, they should have a funny but cynical look. Even more tilted than the structural tiles. UI Resource Sprites: A small catalog of clean, vector-like sprites for items (e.g., copper cables, synthetic coffee beans, sandwiches, industrial waste). Tilesize: 64x64 Attached are some, ai generated, useless, items to give you a feel for the art and color style.

  • $100.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
2D Game Art
Simulation Game
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:6 hours ago
  • Hires:
    2
  • Interviewing:
    3
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Dec 15, 2013
  • Austria
    Graz9:16 PM
  • $1.5K total spent
    7 hires, 2 active

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