Game Asset Designer

Posted last week

Worldwide

Summary

About the Game 3×3 reel slot game with a football (soccer) theme. Players spin a 3-column, 3-row grid of symbols and compete for wins across 7 escalating bet modes (50× up to 1000× multipliers). The game features two bonus mechanics: a Mode Selector wheel and a 7-Wheels bonus round. It is deployed as a browser-based HTML5 game on a gambling platform, supporting desktop, tablet, and mobile. ──────────────────────────────────────────────────────────────────────────────── SECTION 1 — Image & UI Assets 1.1 Reel Symbols (512 × 512 px each) Asset File Description H1_idle.png The primary high-pay symbol in its resting/idle state. A football icon — e.g. a golden football (soccer ball), a glowing #7 jersey, a trophy, or a boot — rendered in muted/neutral tones. Not glowing, just present. H1_win.png The same symbol in its winning/activated state. Bright, glowing, energetic. Particle bursts, light rays, or halo effects welcome. Shown when the player wins. BLANK.png An empty reel position. Should feel like a blank tile — dark, textured, perhaps a subtle turf pattern or stadium plate texture. No symbol displayed. The game currently only has two symbol types (H1 and BLANK). You may propose additional symbols (H2, H3, Scatter, Wild) as optional extras — discuss before committing. 1.2 Background & Environment Asset File Canvas Size Description background_1920.png 1920 × 1080 px Main game background. A football stadium at night — packed stands, floodlights, green turf in the lower portion. Centre must have clear negative space for the reel grid. No transparency needed. splash_background.png 1920 × 1080 px (or 800 × 1422 portrait) Loading screen background. Similar stadium energy but more cinematic — a lone spotlight, a football on the pitch, a trophy. Shown for ~2 seconds while assets load. reel_background.png 512 × 512 px Panel behind the spinning symbols. Frosted glass, dark metal, or dark turf texture — neutral dark surface that makes symbols pop. Slight inset/depth effect recommended. 1.3 UI Frame & Overlays Asset File Canvas Size Description reel_frame.png ~400 × 400 px (transparent centre) Decorative border frame around the 3×3 reel grid. Trophy cabinet, stadium scoreboard, or golden goalpost frame style. Must have transparent cutout centre so symbols show through. win_glow.png 512 × 512 px Radial glow/shimmer layer placed over winning symbols. Semi-transparent golden light burst — used in 3 stacked layers during big wins. Soft centred radial gradient with transparency at edges. win_panel.png 600 × 200 px Win amount display panel — shown after a winning spin with the win value overlaid as text. Stadium LED scoreboard style. Keep the centre area clear and readable so text is legible on top. payline_indicator.png 512 × 85 px Horizontal row indicator shown on the side of the reel grid to highlight active paylines. A glowing stripe or stadium line marker. logo.png ~400 × 150 px "Legend 7" game logo. Bold title treatment with football-themed styling — gold lettering, possibly with a football or flame accent on the "7". Used above or beside the reels. loader_icon.png 512 × 512 px Circular spinning loader icon — shown during asset loading with CSS rotation applied. A football spinning, a circular stadium light rig, or a stylised circular badge. Must work visually when rotating. reel_mask.png 512 × 512 px Mask PNG for the reel viewing window — clips symbols during spin. Usually a plain rectangle but can have a shaped viewport. spin_button.png TBD (discuss) Large circular spin/play CTA button. Optional but recommended — currently rendered in code and a custom asset would elevate the feel. ──────────────────────────────────────────────────────────────────────────────── SECTION 2 — Audio Assets All audio delivered as MP3, stereo, 44.1 kHz, 192 kbps minimum. Short SFX must be clean with no leading/trailing silence. Looping audio must loop seamlessly — include loop point notes in your deliverable. Football theme direction: crowd energy, stadium chants, referee whistles, boot kicks, trophy fanfares, dramatic orchestral stings. 2.1 Reel / Core Gameplay Sounds File Loop? Duration Description reel_spin.mp3 YES 1 – 2 s loop Reels spinning. Rhythmic mechanical whirr with football undertone — perhaps crowd murmur beneath a spinning click. Must loop cleanly. reel_stop.mp3 NO 0.3 – 0.5 s Reel landing thud/click. Solid and punchy — like a football hitting a surface. loss.mp3 NO 0.5 – 1 s Losing spin result. Deflated crowd murmur, a short downward tone, or a referee whistle. Should not be harsh. 2.2 Win Fanfares (Tiered) File Loop? Duration Description win_small.mp3 NO 1 – 1.5 s Small win (up to 50×). Brief upbeat crowd cheer or short horn hit. Encouraging but not over the top. win_medium.mp3 NO 1.5 – 2 s Medium win (100 – 200×). Bigger crowd roar, a short goal-celebration sting. More energy than small win. win_mega.mp3 NO 2.5 – 4 s Mega win (1000×). Full stadium explosion — crowd erupting, triumphant brass fanfare, fireworks crack. The climactic moment; go big. 2.3 UI / Button Sounds File Loop? Duration Description button_click.mp3 NO 0.1 – 0.2 s Generic UI button click. Clean, crisp. Can have a slight "boot tap" football character. NOTE: current file is a placeholder — must be replaced. mode_select.mp3 NO 0.2 – 0.4 s Selecting a bet mode. Slightly more distinctive than button_click — a small crowd confirmation or a deeper tap. 2.4 Ambient / Background File Loop? Duration Description stadium_ambient_loop.mp3 YES 20 – 60 s loop Continuous background atmosphere at low volume. Distant chanting, crowd murmur, occasional shouts. Must loop perfectly. Alive but not distracting. 2.5 Wheel Feature Sounds Accompanies the Mode Selector wheel that players use to choose their 7 bet modes. File Loop? Duration Description wheel_spin.mp3 YES 1 – 2 s loop Wheel spinning. A satisfying rotational whoosh or ratchet sound. Must loop cleanly. wheel_tick.mp3 NO 0.05 – 0.1 s Very short click/tick for each wheel segment. Called rapidly — must be extremely short with no reverb tail. wheel_stop.mp3 NO 0.4 – 0.8 s Wheel landing on a mode. A satisfying click or a short crowd gasp. wheel_win.mp3 NO 0.5 – 1 s Selected mode confirmed. Quick positive sting — like a whistle blow or short horn. 2.6 7-Wheels Bonus Feature Sounds Accompanies the 7-Wheels bonus round, a special multi-wheel feature triggered during gameplay. File Loop? Duration Description seven_wheels_intro.mp3 NO 1.5 – 3 s Intro fanfare when the 7-Wheels bonus triggers. Dramatic — stadium lights focusing, crowd building, a grand announcement. seven_wheels_total_reveal.mp3 NO 2 – 4 s Final total prize reveal at the end of the bonus round. Big dramatic crescendo — triumphant, victorious. High-excitement moment. ──────────────────────────────────────────────────────────────────────────────── SECTION 3 — Technical Specifications Specification Value Image format PNG-24 with alpha transparency (unless noted as solid) Symbol canvas size 512 × 512 px Background size (landscape) 1920 × 1080 px Background size (portrait) 800 × 1422 px (splash screen only) Audio format MP3, stereo, 44.1 kHz, 192 kbps minimum Looping audio Seamlessly loopable — include loop points in notes Colour profile sRGB File naming Exact filenames as listed — case-sensitive Source files PSD / AI / Figma for images; WAV originals for audio ──────────────────────────────────────────────────────────────────────────────── SECTION 4 — Deliverable Checklist Image Assets (14 files) ● H1_idle.png ● H1_win.png ● BLANK.png ● background_1920.png ● splash_background.png ● reel_background.png ● reel_frame.png ● win_glow.png ● win_panel.png ● payline_indicator.png ● logo.png ● loader_icon.png ● reel_mask.png ● spin_button.png Audio Assets (15 files) ● reel_spin.mp3 ● reel_stop.mp3 ● loss.mp3 ● stadium_ambient_loop.mp3 ● win_small.mp3 ● win_medium.mp3 ● win_mega.mp3 ● button_click.mp3 ● mode_select.mp3 ● wheel_spin.mp3 ● wheel_tick.mp3 ● wheel_stop.mp3 ● wheel_win.mp3 ● seven_wheels_intro.mp3 ● seven_wheels_total_reveal.mp3 ──────────────────────────────────────────────────────────────────────────────── SECTION 5 — What We're NOT Looking For ● Generic stock-art football photos or photorealistic photography (this is a stylised slot game UI) ● Anything with real player likenesses, real team logos, or copyrighted emblems ● Overly complex illustrations that look cluttered at 120 × 120 px (symbol size in-game) ● Audio with heavy reverb tails on SFX that will bleed into the next sound ──────────────────────────────────────────────────────────────────────────────── SECTION 6 — Portfolio Requirement Please share examples of: ● Prior casino / slot game UI asset work ● Audio SFX or game audio work (if applying for audio) ℹ Specialists in only one area (graphics only or audio only) are welcome to apply — please indicate your scope clearly in your application

  • $200.00

    Fixed-price
  • Entry level
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
Game Asset
Game Background & Environment
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:last week
  • Hires:
    1
  • Interviewing:
    3
  • Invites sent:
    6
  • Unanswered invites:
    2
About the client
Member since Sep 11, 2025
  • India
    Ajmer7:35 AM
  • $30 total spent
    1 hire, 0 active

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