3D Game-Ready Character Retopology in Blender
Worldwide
We are looking for a skilled 3D artist to perform retopology on a scanned character model using Blender. The model will need to be modeled in parts. I will provide a parts map. The character will be used in Unreal Engine. The ideal candidate will have a strong understanding of hard surface & organic 3D modeling techniques and experience with character design. Your task will involve optimizing polygon flow and ensuring the model is suitable for animation. Attention to detail is crucial, as we aim for a high-quality final product. A portfolio showcasing previous retopology work is required. If you're passionate about 3D modeling and have a keen eye for detail, we would love to hear from you! Max polys: 100K (Less is fine) Poly type: Quads UVs: New scope Rigging: New scope Texturing: New scope Game Engine: Unreal Engine Delivery format: Blender or any 3D format.
- Not SureHourly
- < 1 monthDuration
- IntermediateExperience Level
$12.00
-
$36.00
Hourly- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:last month
- Hires:2
- Interviewing:1
- Invites sent:0
- Unanswered invites:0
About the client
- USALas Vegas10:23 PM
- $811 total spent2 hires, 1 active
- 5 hours
- Art & DesignIndividual client
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