Game VFX / Motion Designer for Mobile Rhythm Game
Worldwide
The game: A premium mobile rhythm game (Guitar Hero–style) for iOS — glowing gems on a neon highway, gold-and-purple rockstar aesthetic, big satisfying feedback on every note. Style's established (see screenshots). We have the static assets; we need someone to bring them to life. What you'll make: Short, punchy gameplay effects GIF's from our existing assets — note-hit bursts (a "Perfect" and a smaller "Good"), miss effects, strike-zone pulses, combo/multiplier flares, and a few big moments (power-up, song-clear, rank-up). Delivered as transparent, game-ready sprite sheets / PNG sequences (with alpha), plus source files. My devs are asking for GIFs and we have to send them over. You're a fit if you: Have shipped game VFX / juicy motion work — reel required. Know After Effects + sprite sheets, alpha channels, and how effects composite in-engine (screen/additive blend). Understand "game juice" — crisp, fast, satisfying, not slow or mushy. These fire hundreds of times per song. Bonus: rhythm/arcade game experience · Lottie or transparent WebM · PixiJS/WebGL pipelines. To apply: Your reel/portfolio of game effects (the #1 thing we look at). One line on how you'd deliver a transparent, game-ready hit burst.
- Less than 30 hrs/weekHourly
- 1-3 monthsDuration
- ExpertExperience Level
$39.00
-
$64.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:10 to 15
- Last viewed by client:2 weeks ago
- Hires:2
- Interviewing:4
- Invites sent:15
- Unanswered invites:5
About the client
- United StatesLas Vegas2:22 PM
- $268K total spent194 hires, 36 active
- 5,610 hours
- Media & EntertainmentSmall company (2-9 people)
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