Game developer needed for variety of small-medium Godot work
Worldwide
We need a Godot developer to help out with a wide variety of Godot work. Some examples are - Creating a navmesh and setting up NPCs walking around on a scene using existing assets - Particle effects for 3D / 2D scenes - 3D level design & lighting using existing assets - 2D isometric and platformer level design & lighting using existing assets - Terrain map generation - Code-driven 3D ARKit facial blendshape animation and transition tasks - Weather setup in existing 3D scene ... and more This job requires very fast turnaround, so extremely good communication and availability is crucial. We require daily updates or sync (either through messages or call) at least once or twice a day. We will be highly available for feedback or questions as well. All work will be done though Godot, and work should be pushed to GitHub. Looking forward to working together!
- Less than 30 hrs/weekHourly
- 1-3 monthsDuration
- IntermediateExperience Level
$15.00
-
$40.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:4 days ago
- Hires:13
- Interviewing:6
- Invites sent:5
- Unanswered invites:0
About the client
- USADover6:13 AM
- $28K total spent16 hires, 15 active
- 1,029 hours
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