Gaussian Splatting Pipeline Specialist for Unreal Engine (Large Outdoor Scene)

Posted 4 weeks ago

Worldwide

Summary

Gaussian Splatting Pipeline Specialist for Unreal Engine (Large Outdoor Scene) We are looking for an experienced Gaussian Splatting specialist to help us establish a production-ready workflow for converting a large Unreal Engine environment into an optimized web-based Gaussian Splatting experience. Project Overview We have a large-scale Unreal Engine 5 real estate development scene consisting of multiple residential buildings, roads, landscaping, and urban infrastructure. Our goal is to create a high-quality web and mobile experience based on Gaussian Splatting technology. This is not a photogrammetry project. The source content already exists as a fully built Unreal Engine environment. What We Need We are looking for someone who can: * Connect remotely to our workstation * Analyze our existing Unreal Engine project * Design the optimal Gaussian Splatting pipeline * Determine how the environment should be divided into multiple scan zones * Generate production-quality Gaussian Splats * Optimize output for web and mobile devices * Recommend the best tools and workflow * Train our team on the complete process We currently own the Atlux plugin, but using Atlux is not mandatory if a better workflow exists. Technical Requirements Strong experience with: * Unreal Engine 5 * Gaussian Splatting * Postshot * COLMAP * SuperSplat * Web-based Gaussian Splatting viewers * Large outdoor environments * Scene partitioning and optimization * Mobile performance optimization Experience with the following is considered a major advantage: * Atlux Plugin * PlayCanvas * Three.js * Babylon.js * Multi-splat streaming systems Deliverables 1. Complete workflow documentation 2. Working Gaussian Splat pipeline 3. Optimized web-ready Gaussian Splats 4. Recommended scene segmentation strategy 5. Live training session with our team 6. Best practices for future projects Important Please do not apply unless you have real-world experience with: * Unreal Engine → Gaussian Splatting workflows * Large outdoor environments * Web deployment of Gaussian Splats When applying, please include: * Portfolio * Relevant big outside project examples * Screenshots or videos * Description of your workflow * Estimated number of hours required * Your project fix rate Applications without Gaussian Splatting references will not be considered. We are looking for an expert, not someone who is learning the technology alongside us.

  • More than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

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Skills and Expertise
Mandatory skills
Unreal Engine
gaussian splatting
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:4 weeks ago
  • Interviewing:
    3
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Aug 27, 2020
  • Slovakia
    Bratislava3:59 PM
  • $37K total spent
    28 hires, 3 active
  • 1,105 hours
  • Engineering & Architecture
    Small company (2-9 people)

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