Godot Game Developer Needed to Improve Prototype + Create 10–15 Minute Gameplay Build

Posted last month

Worldwide

Summary

experienced Godot game developer or small development team to help improve an existing game prototype into a more solid playable build suitable for investor review. The project is a tactical command / remote operator game where the player acts as an off-site command operator guiding teams through break-ins and high-risk operations using surveillance systems, access controls, hacking-style interactions, and real-time decision making. We already have an early Godot prototype that demonstrates the basic interaction loop. However, we need it improved into a stronger proof-of-concept build with clearer gameplay purpose, better pacing, stronger presentation, and enough polish to support a 10–15 minute gameplay video. Scope of Work: Review existing Godot prototype Improve the core gameplay loop Strengthen UI/UX readability and presentation Add clearer objectives and mission flow Improve pacing and player feedback Add/implement simple story or mission framing where needed Polish the experience into a more coherent playable build Help prepare or capture 10–15 minutes of gameplay footage Fix bugs and improve overall stability Ideal Deliverable: A fairly solid playable build that demonstrates the core concept clearly, along with 10–15 minutes of gameplay footage suitable for investment fund review. Requirements: Strong Godot experience Experience with prototypes, vertical slices, or proof-of-concept builds Ability to improve gameplay clarity and player experience UI/UX sensibility Comfortable working from an existing prototype Good communication and realistic production estimates Nice to Have: Experience with tactical, strategy, simulation, hacking, or command-style games Experience creating pitch-ready gameplay footage Experience improving early prototypes into investor/publisher-facing builds Please include: Relevant portfolio examples Your Godot experience Whether you are an individual or team Estimated timeline for improving an existing prototype into a stronger playable build Estimated budget or hourly rate Availability to start We are looking for someone who can be practical, honest, and execution-focused. The goal is not a finished commercial game, but a stronger playable proof-of-concept that clearly communicates the potential of the project.

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

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Skills and Expertise
Mandatory skills
Godot
Puzzle
Simulation Game
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:2 weeks ago
  • Interviewing:
    15
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Nov 2, 2020
  • Canada
    Toronto5:02 AM
  • $27K total spent
    159 hires, 11 active
  • 2,176 hours
  • Sales & Marketing
    Mid-sized company (10-99 people)

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