Godot Game Developer Needed to Improve Prototype + Create 10–15 Minute Gameplay Build
Worldwide
experienced Godot game developer or small development team to help improve an existing game prototype into a more solid playable build suitable for investor review. The project is a tactical command / remote operator game where the player acts as an off-site command operator guiding teams through break-ins and high-risk operations using surveillance systems, access controls, hacking-style interactions, and real-time decision making. We already have an early Godot prototype that demonstrates the basic interaction loop. However, we need it improved into a stronger proof-of-concept build with clearer gameplay purpose, better pacing, stronger presentation, and enough polish to support a 10–15 minute gameplay video. Scope of Work: Review existing Godot prototype Improve the core gameplay loop Strengthen UI/UX readability and presentation Add clearer objectives and mission flow Improve pacing and player feedback Add/implement simple story or mission framing where needed Polish the experience into a more coherent playable build Help prepare or capture 10–15 minutes of gameplay footage Fix bugs and improve overall stability Ideal Deliverable: A fairly solid playable build that demonstrates the core concept clearly, along with 10–15 minutes of gameplay footage suitable for investment fund review. Requirements: Strong Godot experience Experience with prototypes, vertical slices, or proof-of-concept builds Ability to improve gameplay clarity and player experience UI/UX sensibility Comfortable working from an existing prototype Good communication and realistic production estimates Nice to Have: Experience with tactical, strategy, simulation, hacking, or command-style games Experience creating pitch-ready gameplay footage Experience improving early prototypes into investor/publisher-facing builds Please include: Relevant portfolio examples Your Godot experience Whether you are an individual or team Estimated timeline for improving an existing prototype into a stronger playable build Estimated budget or hourly rate Availability to start We are looking for someone who can be practical, honest, and execution-focused. The goal is not a finished commercial game, but a stronger playable proof-of-concept that clearly communicates the potential of the project.
- Less than 30 hrs/weekHourly
- 1-3 monthsDuration
- ExpertExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:2 weeks ago
- Interviewing:15
- Invites sent:0
- Unanswered invites:0
About the client
- CanadaToronto5:02 AM
- $27K total spent159 hires, 11 active
- 2,176 hours
- Sales & MarketingMid-sized company (10-99 people)
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