Graphic Design for New Game (IGN)

Posted 4 weeks ago

Worldwide

Summary

We are building a digital version of a board game called UDog (udoggames.com). Our developer working on this needs the game board artifacts created. Specifically, he needs this... What I need to build a working board 1. The artwork A board image per supported player count (the shape changes with count, so e.g. a 4-player, 6-player, 8-player version — or confirm which counts you'll support). SVG preferred (scales crisply); high-res PNG is acceptable. Flat top-down view, no perspective. 2. A hole manifest (the critical part) The artwork alone isn't enough — I need the pixel coordinate and game role of every hole. Two acceptable formats: Option A (best): a layered SVG where every hole is a real element with an id using this naming convention: Track holes in path order: track-000, track-001, … (the numbering = the direction marbles travel) Per player p (0-based): p0-start, p0-home-0 … p0-home-3 (0 = entry nearest the track, 3 = deepest), p0-kennel-0 … p0-kennel-3 Put the decorative artwork on a separate layer/group named art so I can overlay live pieces without disturbing it. Option B (also fine): the image + a coordinate table (CSV/JSON) listing every hole: role, player, index, x, y track, -, 0, 412, 88 track, -, 1, 446, 92 ... start, 0, -, 360, 120 home, 0, 0, 360, 150 home, 0, 1, 360, 178 kennel, 0, 0, 320, 60 ... (x,y = pixel center of each hole in the image.) 3. A few logical details (regardless of format) Track order — the sequence of track holes that forms the loop (which hole follows which). This is what makes marbles move correctly; it's the one thing art tools won't capture automatically. For each player: which track hole is their Start, and where their home run branches off the track. Player colors (hex) for each player position. The image's dimensions / SVG viewBox. What I do not need The game rules, card logic, and turn flow are already built and tested — this is purely the board's visual + the coordinate/order data. If structured SVG/JSON is too much for the artist, the minimum viable i: a flat board image plus a version with every hole numbered/labeled (even hand-annotated) so I can read off positions and the track order. Give me that and I can trace the rest. The short version: Flat top-down board artwork (SVG preferred), one per player count you want to support. A manifest of every hole — its pixel position and its role (track / start / home / kennel, with player and index). The track order — the sequence holes connect in, since that's what drives marble movement and can't be inferred from a picture alone. Player colors and the image dimensions. The single most valuable thing beyond the pretty picture is that hole-position + track-order data — give me that (even as a numbered/annotated image) and I can drive the whole game on top of their art reliably,

  • $300.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Graphic Design
Adobe Illustrator
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:3 weeks ago
  • Hires:
    1
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Aug 13, 2007
  • United States
    Lexington5:31 PM
  • $431K total spent
    375 hires, 41 active
  • 732 hours
  • Tech & IT
    Small company (2-9 people)

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