UE 4.27 - Indie video game painterly stylized VFX

Posted 6 days ago

Worldwide

Summary

Hi there, We're a small team of 5, working on our first video game project. We're looking for someone who can put a painterly touch to our game world, from combat to overworld environment, maintain a cohesive look with our game world aesthetics. . We're not looking for Overly "sparkly" or "glittering" effects, rather simple and meaningful visual direction that could provide well telegraphed ques for incoming strikes or provide soothing Artistic cohesion with the surrounding atmosphere of our game world. Like we mentioned, painterly-ish looks and all that. . With our current project state, we've been in conversation with a brilliant studio for a publishing deal. We're in works on a proper "Boss Fight" requiring greater deal of attention to detail. Hence we're reaching out to you guys to help us present our ideal vision of our project on to the final presentation for our publishing partnership. . We've set the price for the current task at 30$. Requiring - 3 Vfx (Preferably) But based on quality of the effects, we could increase our set price or simply ask for lower quantity of effects at the set project price. Again, this price is just for the current work at hand, not the entirety of the project or anything of that sorts. . Naturally, we'd want to continue the entirety of our project, with the one onboarding with us in here, so, thank you to however might invest their precious time to show their interest in our work. Once again - Thank you.

  • $30.00

    Fixed-price
  • Entry level
    Experience Level
  • Remote Job
  • Complex project
    Project Type
Skills and Expertise
Mandatory skills
Visual Effects
Blender
Activity on this job
  • Proposals:Less than 5
  • Last viewed by client:4 days ago
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Oct 29, 2024
  • BGD
    Dhaka6:28 PM
  • $263 total spent
    5 hires, 2 active
  • Tech & IT
    Small company (2-9 people)

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