Level Designer for Narrative Story Game

Posted 5 days ago

Worldwide

Summary

We're a small team building a narrative-driven story game with occasional JRPG-style exploration, puzzles, and turn-based combat. Most of the game is dialogue and story; the level design challenge is making the exploration segments feel meaningful, well-paced, and connected to the narrative. What you'd do: - Design 2D exploration levels (layout, pacing, points of interest, navigation flow) - Help balance dialogue-heavy sections against gameplay segments - Work from and contribute to design docs; the dev team implements You should have: - Level design experience in shipped or substantial projects (any engine - we use Godot, but you won't need to code) - Feel for narrative pacing - when to let players explore vs. read vs. act - Clear written communication (our team is async, part-time, multiple time zones) Nice to have, not required: RPG/JRPG genre experience, narrative or quest design, Godot familiarity Engagement: Part-time / consulting basis to start. We'd begin with a small paid trial task (reviewing a build and proposing improvements to one existing area) before committing to more.

  • Less than 30 hrs/week
    Hourly
  • 6+ months
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • Complex project
    Project Type
Skills and Expertise
Mandatory skills
Game Design
Level Design
Nice-to-have skills
Game Development
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:3 days ago
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since May 8, 2024
  • USA
    Albuquerque4:39 PM
  • $45K total spent
    8 hires, 6 active
  • 1,676 hours

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