Looking for a Blender Artist
Worldwide
Got it - here's a real one. I left the rate as a bracket for you to fill in. Title: Blender 3D Artist - Web Assets + Game-Ready Models (Ongoing Work) Category: 3D Modeling & Rendering Type: Hourly, [ 𝑋 𝑋 − XX−XX/hr] · Part-time to start, ongoing Experience level: Intermediate to Expert About us We're a creative agency specializing in animation-first web design and development. Our work leans heavily on interactive 3D - WebGL, Three.js, scroll-driven scenes, product configurators - alongside game and real-time projects. We have an in-house team and we're looking to add a Blender artist we can bring onto client work consistently. What you'll be doing Modeling custom 3D assets from reference, concept art, or product photography Building game-ready models: clean topology, sensible LODs, baked normals, PBR texture sets Optimizing assets for real-time web delivery (draco/meshopt compression, sane poly budgets, atlased textures) UV unwrapping and texturing in Substance Painter or equivalent Basic rigging and animation where the project calls for it Exporting clean glTF/GLB and FBX that drop into Three.js, Unity, or Unreal without cleanup on our end Occasional high-quality still renders for marketing and pitch decks Requirements Strong Blender proficiency (modeling, UVs, shading, baking, export pipeline) Demonstrated game asset experience - portfolio should show wireframes and texture breakdowns, not just beauty renders Comfortable working to a poly/draw-call budget and hitting it PBR texturing workflow (Substance Painter, Mari, or similar) Familiarity with glTF/GLB export quirks and real-time engine constraints Reliable communication and the ability to work from written specs Nice to have Three.js or React Three Fiber experience Hard-surface and product modeling for e-commerce Geometry Nodes Rigging and animation for characters or mechanical assets Familiarity with Unity or Unreal import pipelines How to apply Send a portfolio link with at least two pieces that include wireframe or topology views. Tell us: Which of your projects had the tightest performance constraints, and how you handled it Your Blender to real-time export workflow, start to finish Your availability per week and your rate We start with one paid test asset at your standard rate, then move into ongoing project work if it's a fit.
- More than 30 hrs/weekHourly
- 6+ monthsDuration
- ExpertExperience Level
$30.00
-
$45.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:50+
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesWest Palm Beach11:08 PM
- $65K total spent87 hires, 35 active
- 6,791 hours
- Individual client
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