Looking is iOS Game Dev for Music Rhythm Game

Posted 2 weeks ago

Worldwide

Summary

I'm building a Guitar Hero / Magic Tiles–style rhythm game for iOS. I have the designs done and a GitHub repo with a working foundation already started (React + canvas, Web Audio engine, auto-charting, Capacitor iOS). I need someone to take it the rest of the way — fast. You'll work mostly autonomously: pull my designs and repo, use Claude Code to build out the gameplay, screens, and polish, and keep momentum so I can focus on other things. Proactive problem-solving is the whole job — I want a builder, not a ticket-taker. You must have: Shipped a rhythm game before (notes, timing windows, combos, scoring) Strong with Claude Code and a modern web stack (React / canvas / Web Audio; TypeScript a plus) Bonus: Capacitor/iOS, WebGL/Phaser, or game-art integration Engagement: Full-time, ongoing. Start now. For the right person this is a straightforward, fun build on a solid base. To apply: Send a link to a rhythm game you built + one sentence on how you'd use Claude Code to move fast.

  • More than 30 hrs/week
    Hourly
  • 6+ months
    Duration
  • Expert
    Experience Level
  • $25.00

    -

    $53.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

This lets talent know that this job could become full time.
Learn more
Skills and Expertise
Mandatory skills
iOS
iOS Development
In-App Purchases
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:yesterday
  • Hires:
    1
  • Interviewing:
    3
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Aug 31, 2012
  • United States
    Las Vegas8:37 AM
  • $267K total spent
    194 hires, 39 active
  • 5,610 hours
  • Media & Entertainment
    Small company (2-9 people)

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